Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UIDifficultyButton.cs
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94
GameContent/UI/Elements/UIDifficultyButton.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIDifficultyButton
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.Audio;
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using Terraria.Localization;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIDifficultyButton : UIElement
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{
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private readonly Player _player;
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private readonly Asset<Texture2D> _BasePanelTexture;
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private readonly Asset<Texture2D> _selectedBorderTexture;
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private readonly Asset<Texture2D> _hoveredBorderTexture;
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private readonly byte _difficulty;
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private readonly Color _color;
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private bool _hovered;
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private bool _soundedHover;
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public UIDifficultyButton(
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Player player,
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LocalizedText title,
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LocalizedText description,
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byte difficulty,
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Color color)
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{
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this._player = player;
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this._difficulty = difficulty;
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this.Width = StyleDimension.FromPixels(44f);
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this.Height = StyleDimension.FromPixels(110f);
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this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/PanelGrayscale", (AssetRequestMode) 1);
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this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
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this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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this._color = color;
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UIText uiText = new UIText(title, 0.9f);
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uiText.HAlign = 0.5f;
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uiText.VAlign = 0.0f;
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uiText.Width = StyleDimension.FromPixelsAndPercent(-10f, 1f);
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uiText.Top = StyleDimension.FromPixels(5f);
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this.Append((UIElement) uiText);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._hovered)
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{
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if (!this._soundedHover)
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SoundEngine.PlaySound(12);
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this._soundedHover = true;
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}
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else
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this._soundedHover = false;
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CalculatedStyle dimensions = this.GetDimensions();
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int num1 = 7;
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if ((double) dimensions.Height < 30.0)
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num1 = 5;
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int num2 = 10;
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int num3 = 10;
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int num4 = (int) this._difficulty == (int) this._player.difficulty ? 1 : 0;
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.Lerp(Color.Black, this._color, 0.8f) * 0.5f);
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if (num4 != 0)
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X + num1, (int) dimensions.Y + num1 - 2, (int) dimensions.Width - num1 * 2, (int) dimensions.Height - num1 * 2, num2, num2, num3, num3, Color.Lerp(this._color, Color.White, 0.7f) * 0.5f);
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if (!this._hovered)
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return;
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Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.White);
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}
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public override void MouseDown(UIMouseEvent evt)
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{
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this._player.difficulty = this._difficulty;
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SoundEngine.PlaySound(12);
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base.MouseDown(evt);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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this._hovered = true;
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}
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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}
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}
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}
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