terraria-source-code/GameContent/UI/Elements/UIDifficultyButton.cs
2021-10-26 12:45:26 -04:00

94 lines
3.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIDifficultyButton
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.Audio;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIDifficultyButton : UIElement
{
private readonly Player _player;
private readonly Asset<Texture2D> _BasePanelTexture;
private readonly Asset<Texture2D> _selectedBorderTexture;
private readonly Asset<Texture2D> _hoveredBorderTexture;
private readonly byte _difficulty;
private readonly Color _color;
private bool _hovered;
private bool _soundedHover;
public UIDifficultyButton(
Player player,
LocalizedText title,
LocalizedText description,
byte difficulty,
Color color)
{
this._player = player;
this._difficulty = difficulty;
this.Width = StyleDimension.FromPixels(44f);
this.Height = StyleDimension.FromPixels(110f);
this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/PanelGrayscale", (AssetRequestMode) 1);
this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
this._color = color;
UIText uiText = new UIText(title, 0.9f);
uiText.HAlign = 0.5f;
uiText.VAlign = 0.0f;
uiText.Width = StyleDimension.FromPixelsAndPercent(-10f, 1f);
uiText.Top = StyleDimension.FromPixels(5f);
this.Append((UIElement) uiText);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
if (this._hovered)
{
if (!this._soundedHover)
SoundEngine.PlaySound(12);
this._soundedHover = true;
}
else
this._soundedHover = false;
CalculatedStyle dimensions = this.GetDimensions();
int num1 = 7;
if ((double) dimensions.Height < 30.0)
num1 = 5;
int num2 = 10;
int num3 = 10;
int num4 = (int) this._difficulty == (int) this._player.difficulty ? 1 : 0;
Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.Lerp(Color.Black, this._color, 0.8f) * 0.5f);
if (num4 != 0)
Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X + num1, (int) dimensions.Y + num1 - 2, (int) dimensions.Width - num1 * 2, (int) dimensions.Height - num1 * 2, num2, num2, num3, num3, Color.Lerp(this._color, Color.White, 0.7f) * 0.5f);
if (!this._hovered)
return;
Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, num2, num2, num3, num3, Color.White);
}
public override void MouseDown(UIMouseEvent evt)
{
this._player.difficulty = this._difficulty;
SoundEngine.PlaySound(12);
base.MouseDown(evt);
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this._hovered = true;
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this._hovered = false;
}
}
}