Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UIColoredImageButton.cs
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89
GameContent/UI/Elements/UIColoredImageButton.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIColoredImageButton
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.Audio;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIColoredImageButton : UIElement
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{
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private Asset<Texture2D> _backPanelTexture;
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private Asset<Texture2D> _texture;
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private Asset<Texture2D> _middleTexture;
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private Asset<Texture2D> _backPanelHighlightTexture;
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private Asset<Texture2D> _backPanelBorderTexture;
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private Color _color;
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private float _visibilityActive = 1f;
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private float _visibilityInactive = 0.4f;
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private bool _selected;
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private bool _hovered;
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public UIColoredImageButton(Asset<Texture2D> texture, bool isSmall = false)
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{
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this._color = Color.White;
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this._texture = texture;
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this._backPanelTexture = !isSmall ? Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1) : Main.Assets.Request<Texture2D>("Images/UI/CharCreation/SmallPanel", (AssetRequestMode) 1);
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this.Width.Set((float) this._backPanelTexture.Width(), 0.0f);
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this.Height.Set((float) this._backPanelTexture.Height(), 0.0f);
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this._backPanelHighlightTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
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if (isSmall)
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this._backPanelBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/SmallPanelBorder", (AssetRequestMode) 1);
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else
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this._backPanelBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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}
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public void SetImage(Asset<Texture2D> texture)
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{
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this._texture = texture;
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this.Width.Set((float) this._texture.Width(), 0.0f);
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this.Height.Set((float) this._texture.Height(), 0.0f);
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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CalculatedStyle dimensions = this.GetDimensions();
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Vector2 position = dimensions.Position() + new Vector2(dimensions.Width, dimensions.Height) / 2f;
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spriteBatch.Draw(this._backPanelTexture.Value, position, new Rectangle?(), Color.White * (this.IsMouseHovering ? this._visibilityActive : this._visibilityInactive), 0.0f, this._backPanelTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
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Color white = Color.White;
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if (this._hovered)
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spriteBatch.Draw(this._backPanelBorderTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._backPanelBorderTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
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if (this._selected)
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spriteBatch.Draw(this._backPanelHighlightTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._backPanelHighlightTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
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if (this._middleTexture != null)
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spriteBatch.Draw(this._middleTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._middleTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
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spriteBatch.Draw(this._texture.Value, position, new Rectangle?(), this._color, 0.0f, this._texture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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SoundEngine.PlaySound(12);
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this._hovered = true;
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}
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public void SetVisibility(float whenActive, float whenInactive)
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{
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this._visibilityActive = MathHelper.Clamp(whenActive, 0.0f, 1f);
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this._visibilityInactive = MathHelper.Clamp(whenInactive, 0.0f, 1f);
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}
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public void SetColor(Color color) => this._color = color;
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public void SetMiddleTexture(Asset<Texture2D> texAsset) => this._middleTexture = texAsset;
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public void SetSelected(bool selected) => this._selected = selected;
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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}
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}
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}
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