89 lines
4.1 KiB
C#
89 lines
4.1 KiB
C#
// Decompiled with JetBrains decompiler
|
|
// Type: Terraria.GameContent.UI.Elements.UIColoredImageButton
|
|
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
|
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
|
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
|
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using ReLogic.Content;
|
|
using Terraria.Audio;
|
|
using Terraria.UI;
|
|
|
|
namespace Terraria.GameContent.UI.Elements
|
|
{
|
|
public class UIColoredImageButton : UIElement
|
|
{
|
|
private Asset<Texture2D> _backPanelTexture;
|
|
private Asset<Texture2D> _texture;
|
|
private Asset<Texture2D> _middleTexture;
|
|
private Asset<Texture2D> _backPanelHighlightTexture;
|
|
private Asset<Texture2D> _backPanelBorderTexture;
|
|
private Color _color;
|
|
private float _visibilityActive = 1f;
|
|
private float _visibilityInactive = 0.4f;
|
|
private bool _selected;
|
|
private bool _hovered;
|
|
|
|
public UIColoredImageButton(Asset<Texture2D> texture, bool isSmall = false)
|
|
{
|
|
this._color = Color.White;
|
|
this._texture = texture;
|
|
this._backPanelTexture = !isSmall ? Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1) : Main.Assets.Request<Texture2D>("Images/UI/CharCreation/SmallPanel", (AssetRequestMode) 1);
|
|
this.Width.Set((float) this._backPanelTexture.Width(), 0.0f);
|
|
this.Height.Set((float) this._backPanelTexture.Height(), 0.0f);
|
|
this._backPanelHighlightTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
|
|
if (isSmall)
|
|
this._backPanelBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/SmallPanelBorder", (AssetRequestMode) 1);
|
|
else
|
|
this._backPanelBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
|
|
}
|
|
|
|
public void SetImage(Asset<Texture2D> texture)
|
|
{
|
|
this._texture = texture;
|
|
this.Width.Set((float) this._texture.Width(), 0.0f);
|
|
this.Height.Set((float) this._texture.Height(), 0.0f);
|
|
}
|
|
|
|
protected override void DrawSelf(SpriteBatch spriteBatch)
|
|
{
|
|
CalculatedStyle dimensions = this.GetDimensions();
|
|
Vector2 position = dimensions.Position() + new Vector2(dimensions.Width, dimensions.Height) / 2f;
|
|
spriteBatch.Draw(this._backPanelTexture.Value, position, new Rectangle?(), Color.White * (this.IsMouseHovering ? this._visibilityActive : this._visibilityInactive), 0.0f, this._backPanelTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
|
|
Color white = Color.White;
|
|
if (this._hovered)
|
|
spriteBatch.Draw(this._backPanelBorderTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._backPanelBorderTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
|
|
if (this._selected)
|
|
spriteBatch.Draw(this._backPanelHighlightTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._backPanelHighlightTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
|
|
if (this._middleTexture != null)
|
|
spriteBatch.Draw(this._middleTexture.Value, position, new Rectangle?(), Color.White, 0.0f, this._middleTexture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
|
|
spriteBatch.Draw(this._texture.Value, position, new Rectangle?(), this._color, 0.0f, this._texture.Size() / 2f, 1f, SpriteEffects.None, 0.0f);
|
|
}
|
|
|
|
public override void MouseOver(UIMouseEvent evt)
|
|
{
|
|
base.MouseOver(evt);
|
|
SoundEngine.PlaySound(12);
|
|
this._hovered = true;
|
|
}
|
|
|
|
public void SetVisibility(float whenActive, float whenInactive)
|
|
{
|
|
this._visibilityActive = MathHelper.Clamp(whenActive, 0.0f, 1f);
|
|
this._visibilityInactive = MathHelper.Clamp(whenInactive, 0.0f, 1f);
|
|
}
|
|
|
|
public void SetColor(Color color) => this._color = color;
|
|
|
|
public void SetMiddleTexture(Asset<Texture2D> texAsset) => this._middleTexture = texAsset;
|
|
|
|
public void SetSelected(bool selected) => this._selected = selected;
|
|
|
|
public override void MouseOut(UIMouseEvent evt)
|
|
{
|
|
base.MouseOut(evt);
|
|
this._hovered = false;
|
|
}
|
|
}
|
|
}
|