Terraria 1.4.0.5 Source Code
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GameContent/UI/Elements/UIClothStyleButton.cs
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GameContent/UI/Elements/UIClothStyleButton.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.UI.Elements.UIClothStyleButton
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using Terraria.Audio;
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using Terraria.UI;
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namespace Terraria.GameContent.UI.Elements
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{
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public class UIClothStyleButton : UIElement
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{
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private readonly Player _player;
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public readonly int ClothStyleId;
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private readonly Asset<Texture2D> _BasePanelTexture;
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private readonly Asset<Texture2D> _selectedBorderTexture;
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private readonly Asset<Texture2D> _hoveredBorderTexture;
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private readonly UICharacter _char;
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private bool _hovered;
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private bool _soundedHover;
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private int _realSkinVariant;
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public UIClothStyleButton(Player player, int clothStyleId)
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{
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this._player = player;
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this.ClothStyleId = clothStyleId;
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this.Width = StyleDimension.FromPixels(44f);
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this.Height = StyleDimension.FromPixels(80f);
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this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1);
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this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
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this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
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UICharacter uiCharacter = new UICharacter(this._player, hasBackPanel: false);
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uiCharacter.HAlign = 0.5f;
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uiCharacter.VAlign = 0.5f;
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this._char = uiCharacter;
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this.Append((UIElement) this._char);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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this._realSkinVariant = this._player.skinVariant;
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this._player.skinVariant = this.ClothStyleId;
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base.Draw(spriteBatch);
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this._player.skinVariant = this._realSkinVariant;
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}
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protected override void DrawSelf(SpriteBatch spriteBatch)
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{
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if (this._hovered)
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{
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if (!this._soundedHover)
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SoundEngine.PlaySound(12);
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this._soundedHover = true;
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}
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else
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this._soundedHover = false;
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CalculatedStyle dimensions = this.GetDimensions();
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Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White * 0.5f);
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if (this._realSkinVariant == this.ClothStyleId)
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Utils.DrawSplicedPanel(spriteBatch, this._selectedBorderTexture.Value, (int) dimensions.X + 3, (int) dimensions.Y + 3, (int) dimensions.Width - 6, (int) dimensions.Height - 6, 10, 10, 10, 10, Color.White);
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if (!this._hovered)
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return;
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Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White);
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}
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public override void MouseDown(UIMouseEvent evt)
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{
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this._player.skinVariant = this.ClothStyleId;
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SoundEngine.PlaySound(12);
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base.MouseDown(evt);
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}
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public override void MouseOver(UIMouseEvent evt)
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{
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base.MouseOver(evt);
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this._hovered = true;
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this._char.SetAnimated(true);
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}
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public override void MouseOut(UIMouseEvent evt)
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{
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base.MouseOut(evt);
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this._hovered = false;
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this._char.SetAnimated(false);
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}
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}
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}
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