terraria-source-code/GameContent/UI/Elements/UIClothStyleButton.cs
2021-10-26 12:45:26 -04:00

91 lines
3.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.UIClothStyleButton
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.Audio;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class UIClothStyleButton : UIElement
{
private readonly Player _player;
public readonly int ClothStyleId;
private readonly Asset<Texture2D> _BasePanelTexture;
private readonly Asset<Texture2D> _selectedBorderTexture;
private readonly Asset<Texture2D> _hoveredBorderTexture;
private readonly UICharacter _char;
private bool _hovered;
private bool _soundedHover;
private int _realSkinVariant;
public UIClothStyleButton(Player player, int clothStyleId)
{
this._player = player;
this.ClothStyleId = clothStyleId;
this.Width = StyleDimension.FromPixels(44f);
this.Height = StyleDimension.FromPixels(80f);
this._BasePanelTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanel", (AssetRequestMode) 1);
this._selectedBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelHighlight", (AssetRequestMode) 1);
this._hoveredBorderTexture = Main.Assets.Request<Texture2D>("Images/UI/CharCreation/CategoryPanelBorder", (AssetRequestMode) 1);
UICharacter uiCharacter = new UICharacter(this._player, hasBackPanel: false);
uiCharacter.HAlign = 0.5f;
uiCharacter.VAlign = 0.5f;
this._char = uiCharacter;
this.Append((UIElement) this._char);
}
public override void Draw(SpriteBatch spriteBatch)
{
this._realSkinVariant = this._player.skinVariant;
this._player.skinVariant = this.ClothStyleId;
base.Draw(spriteBatch);
this._player.skinVariant = this._realSkinVariant;
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
if (this._hovered)
{
if (!this._soundedHover)
SoundEngine.PlaySound(12);
this._soundedHover = true;
}
else
this._soundedHover = false;
CalculatedStyle dimensions = this.GetDimensions();
Utils.DrawSplicedPanel(spriteBatch, this._BasePanelTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White * 0.5f);
if (this._realSkinVariant == this.ClothStyleId)
Utils.DrawSplicedPanel(spriteBatch, this._selectedBorderTexture.Value, (int) dimensions.X + 3, (int) dimensions.Y + 3, (int) dimensions.Width - 6, (int) dimensions.Height - 6, 10, 10, 10, 10, Color.White);
if (!this._hovered)
return;
Utils.DrawSplicedPanel(spriteBatch, this._hoveredBorderTexture.Value, (int) dimensions.X, (int) dimensions.Y, (int) dimensions.Width, (int) dimensions.Height, 10, 10, 10, 10, Color.White);
}
public override void MouseDown(UIMouseEvent evt)
{
this._player.skinVariant = this.ClothStyleId;
SoundEngine.PlaySound(12);
base.MouseDown(evt);
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
this._hovered = true;
this._char.SetAnimated(true);
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this._hovered = false;
this._char.SetAnimated(false);
}
}
}