Terraria 1.4.0.5 Source Code

This commit is contained in:
MikeyIsBaeYT 2021-10-26 12:45:26 -04:00
commit 05205f009e
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// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Shaders.SandstormShaderData
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Terraria.Graphics.Shaders;
namespace Terraria.GameContent.Shaders
{
public class SandstormShaderData : ScreenShaderData
{
private Vector2 _texturePosition = Vector2.Zero;
public SandstormShaderData(string passName)
: base(passName)
{
}
public override void Update(GameTime gameTime)
{
Vector2 vector2 = new Vector2(-Main.windSpeedCurrent, -1f) * new Vector2(20f, 0.1f);
vector2.Normalize();
Vector2 direction = vector2 * new Vector2(2f, 0.2f);
if (!Main.gamePaused && Main.hasFocus)
this._texturePosition += direction * (float) gameTime.ElapsedGameTime.TotalSeconds;
this._texturePosition.X %= 10f;
this._texturePosition.Y %= 10f;
this.UseDirection(direction);
base.Update(gameTime);
}
public override void Apply()
{
this.UseTargetPosition(this._texturePosition);
base.Apply();
}
}
}