40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Shaders.SandstormShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework;
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Shaders
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{
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public class SandstormShaderData : ScreenShaderData
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{
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private Vector2 _texturePosition = Vector2.Zero;
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public SandstormShaderData(string passName)
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: base(passName)
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{
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}
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public override void Update(GameTime gameTime)
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{
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Vector2 vector2 = new Vector2(-Main.windSpeedCurrent, -1f) * new Vector2(20f, 0.1f);
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vector2.Normalize();
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Vector2 direction = vector2 * new Vector2(2f, 0.2f);
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if (!Main.gamePaused && Main.hasFocus)
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this._texturePosition += direction * (float) gameTime.ElapsedGameTime.TotalSeconds;
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this._texturePosition.X %= 10f;
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this._texturePosition.Y %= 10f;
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this.UseDirection(direction);
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base.Update(gameTime);
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}
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public override void Apply()
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{
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this.UseTargetPosition(this._texturePosition);
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base.Apply();
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}
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}
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}
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