Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
57
GameContent/ItemDropRules/CommonDropWithRerolls.cs
Normal file
57
GameContent/ItemDropRules/CommonDropWithRerolls.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.ItemDropRules.CommonDropWithRerolls
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Terraria.GameContent.ItemDropRules
|
||||
{
|
||||
public class CommonDropWithRerolls : CommonDrop
|
||||
{
|
||||
private int _timesToRoll;
|
||||
|
||||
public CommonDropWithRerolls(
|
||||
int itemId,
|
||||
int dropsOutOfY,
|
||||
int amountDroppedMinimum,
|
||||
int amountDroppedMaximum,
|
||||
int rerolls)
|
||||
: base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum)
|
||||
{
|
||||
this._timesToRoll = rerolls + 1;
|
||||
}
|
||||
|
||||
public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
|
||||
{
|
||||
bool flag = false;
|
||||
for (int index = 0; index < this._timesToRoll; ++index)
|
||||
flag = flag || info.player.RollLuck(this._dropsOutOfY) < this._dropsXoutOfY;
|
||||
if (flag)
|
||||
{
|
||||
CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
|
||||
return new ItemDropAttemptResult()
|
||||
{
|
||||
State = ItemDropAttemptResultState.Success
|
||||
};
|
||||
}
|
||||
return new ItemDropAttemptResult()
|
||||
{
|
||||
State = ItemDropAttemptResultState.FailedRandomRoll
|
||||
};
|
||||
}
|
||||
|
||||
public override void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
|
||||
{
|
||||
float num1 = 1f - (float) this._dropsXoutOfY / (float) this._dropsOutOfY;
|
||||
float num2 = 1f;
|
||||
for (int index = 0; index < this._timesToRoll; ++index)
|
||||
num2 *= num1;
|
||||
float personalDropRate = 1f - num2;
|
||||
float dropRate = personalDropRate * ratesInfo.parentDroprateChance;
|
||||
drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions));
|
||||
Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue