terraria-source-code/GameContent/ItemDropRules/CommonDropWithRerolls.cs
2021-10-26 12:45:26 -04:00

57 lines
2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ItemDropRules.CommonDropWithRerolls
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
namespace Terraria.GameContent.ItemDropRules
{
public class CommonDropWithRerolls : CommonDrop
{
private int _timesToRoll;
public CommonDropWithRerolls(
int itemId,
int dropsOutOfY,
int amountDroppedMinimum,
int amountDroppedMaximum,
int rerolls)
: base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum)
{
this._timesToRoll = rerolls + 1;
}
public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info)
{
bool flag = false;
for (int index = 0; index < this._timesToRoll; ++index)
flag = flag || info.player.RollLuck(this._dropsOutOfY) < this._dropsXoutOfY;
if (flag)
{
CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1));
return new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.Success
};
}
return new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.FailedRandomRoll
};
}
public override void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
{
float num1 = 1f - (float) this._dropsXoutOfY / (float) this._dropsOutOfY;
float num2 = 1f;
for (int index = 0; index < this._timesToRoll; ++index)
num2 *= num1;
float personalDropRate = 1f - num2;
float dropRate = personalDropRate * ratesInfo.parentDroprateChance;
drops.Add(new DropRateInfo(this._itemId, this._amtDroppedMinimum, this._amtDroppedMaximum, dropRate, ratesInfo.conditions));
Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo);
}
}
}