Terraria 1.4.0.5 Source Code
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GameContent/Biomes/Desert/SurfaceMap.cs
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71
GameContent/Biomes/Desert/SurfaceMap.cs
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// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Biomes.Desert.SurfaceMap
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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namespace Terraria.GameContent.Biomes.Desert
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{
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public class SurfaceMap
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{
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public readonly float Average;
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public readonly int Bottom;
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public readonly int Top;
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public readonly int X;
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private readonly short[] _heights;
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public int Width => this._heights.Length;
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private SurfaceMap(short[] heights, int x)
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{
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this._heights = heights;
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this.X = x;
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int val1_1 = 0;
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int val1_2 = int.MaxValue;
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int num = 0;
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for (int index = 0; index < heights.Length; ++index)
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{
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num += (int) heights[index];
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val1_1 = Math.Max(val1_1, (int) heights[index]);
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val1_2 = Math.Min(val1_2, (int) heights[index]);
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}
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if ((double) val1_1 > Main.worldSurface - 10.0)
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val1_1 = (int) Main.worldSurface - 10;
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this.Bottom = val1_1;
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this.Top = val1_2;
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this.Average = (float) num / (float) this._heights.Length;
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}
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public short this[int absoluteX] => this._heights[absoluteX - this.X];
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public static SurfaceMap FromArea(int startX, int width)
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{
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int num1 = Main.maxTilesY / 2;
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short[] heights = new short[width];
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for (int index1 = startX; index1 < startX + width; ++index1)
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{
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bool flag = false;
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int num2 = 0;
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for (int index2 = 50; index2 < 50 + num1; ++index2)
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{
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if (Main.tile[index1, index2].active())
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{
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if (Main.tile[index1, index2].type == (ushort) 189 || Main.tile[index1, index2].type == (ushort) 196 || Main.tile[index1, index2].type == (ushort) 460)
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flag = false;
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else if (!flag)
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{
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num2 = index2;
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flag = true;
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}
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}
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if (!flag)
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num2 = num1 + 50;
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}
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heights[index1 - startX] = (short) num2;
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}
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return new SurfaceMap(heights, startX);
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}
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}
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}
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