terraria-source-code/GameContent/Biomes/Desert/SurfaceMap.cs
2021-10-26 12:45:26 -04:00

71 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Biomes.Desert.SurfaceMap
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System;
namespace Terraria.GameContent.Biomes.Desert
{
public class SurfaceMap
{
public readonly float Average;
public readonly int Bottom;
public readonly int Top;
public readonly int X;
private readonly short[] _heights;
public int Width => this._heights.Length;
private SurfaceMap(short[] heights, int x)
{
this._heights = heights;
this.X = x;
int val1_1 = 0;
int val1_2 = int.MaxValue;
int num = 0;
for (int index = 0; index < heights.Length; ++index)
{
num += (int) heights[index];
val1_1 = Math.Max(val1_1, (int) heights[index]);
val1_2 = Math.Min(val1_2, (int) heights[index]);
}
if ((double) val1_1 > Main.worldSurface - 10.0)
val1_1 = (int) Main.worldSurface - 10;
this.Bottom = val1_1;
this.Top = val1_2;
this.Average = (float) num / (float) this._heights.Length;
}
public short this[int absoluteX] => this._heights[absoluteX - this.X];
public static SurfaceMap FromArea(int startX, int width)
{
int num1 = Main.maxTilesY / 2;
short[] heights = new short[width];
for (int index1 = startX; index1 < startX + width; ++index1)
{
bool flag = false;
int num2 = 0;
for (int index2 = 50; index2 < 50 + num1; ++index2)
{
if (Main.tile[index1, index2].active())
{
if (Main.tile[index1, index2].type == (ushort) 189 || Main.tile[index1, index2].type == (ushort) 196 || Main.tile[index1, index2].type == (ushort) 460)
flag = false;
else if (!flag)
{
num2 = index2;
flag = true;
}
}
if (!flag)
num2 = num1 + 50;
}
heights[index1 - startX] = (short) num2;
}
return new SurfaceMap(heights, startX);
}
}
}