Terraria 1.4.0.5 Source Code
This commit is contained in:
commit
05205f009e
1059 changed files with 563450 additions and 0 deletions
67
GameContent/Bestiary/GoldCritterUICollectionInfoProvider.cs
Normal file
67
GameContent/Bestiary/GoldCritterUICollectionInfoProvider.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
// Decompiled with JetBrains decompiler
|
||||
// Type: Terraria.GameContent.Bestiary.GoldCritterUICollectionInfoProvider
|
||||
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
|
||||
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
|
||||
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
|
||||
|
||||
using Terraria.ID;
|
||||
|
||||
namespace Terraria.GameContent.Bestiary
|
||||
{
|
||||
public class GoldCritterUICollectionInfoProvider : IBestiaryUICollectionInfoProvider
|
||||
{
|
||||
private string[] _normalCritterPersistentId;
|
||||
private string _goldCritterPersistentId;
|
||||
|
||||
public GoldCritterUICollectionInfoProvider(
|
||||
int[] normalCritterPersistentId,
|
||||
string goldCritterPersistentId)
|
||||
{
|
||||
this._normalCritterPersistentId = new string[normalCritterPersistentId.Length];
|
||||
for (int index = 0; index < normalCritterPersistentId.Length; ++index)
|
||||
this._normalCritterPersistentId[index] = ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[normalCritterPersistentId[index]];
|
||||
this._goldCritterPersistentId = goldCritterPersistentId;
|
||||
}
|
||||
|
||||
public BestiaryUICollectionInfo GetEntryUICollectionInfo()
|
||||
{
|
||||
BestiaryEntryUnlockState unlockStateForCritter1 = this.GetUnlockStateForCritter(this._goldCritterPersistentId);
|
||||
BestiaryEntryUnlockState entryUnlockState = BestiaryEntryUnlockState.NotKnownAtAll_0;
|
||||
if (unlockStateForCritter1 > entryUnlockState)
|
||||
entryUnlockState = unlockStateForCritter1;
|
||||
foreach (string persistentId in this._normalCritterPersistentId)
|
||||
{
|
||||
BestiaryEntryUnlockState unlockStateForCritter2 = this.GetUnlockStateForCritter(persistentId);
|
||||
if (unlockStateForCritter2 > entryUnlockState)
|
||||
entryUnlockState = unlockStateForCritter2;
|
||||
}
|
||||
BestiaryUICollectionInfo uiCollectionInfo = new BestiaryUICollectionInfo()
|
||||
{
|
||||
UnlockState = entryUnlockState
|
||||
};
|
||||
if (entryUnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0 || this.TryFindingOneGoldCritterThatIsAlreadyUnlocked())
|
||||
return uiCollectionInfo;
|
||||
return new BestiaryUICollectionInfo()
|
||||
{
|
||||
UnlockState = BestiaryEntryUnlockState.NotKnownAtAll_0
|
||||
};
|
||||
}
|
||||
|
||||
private bool TryFindingOneGoldCritterThatIsAlreadyUnlocked()
|
||||
{
|
||||
for (int index = 0; index < NPCID.Sets.GoldCrittersCollection.Count; ++index)
|
||||
{
|
||||
int goldCritters = NPCID.Sets.GoldCrittersCollection[index];
|
||||
if (this.GetUnlockStateForCritter(ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[goldCritters]) > BestiaryEntryUnlockState.NotKnownAtAll_0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private BestiaryEntryUnlockState GetUnlockStateForCritter(
|
||||
string persistentId)
|
||||
{
|
||||
return !Main.BestiaryTracker.Sights.GetWasNearbyBefore(persistentId) ? BestiaryEntryUnlockState.NotKnownAtAll_0 : BestiaryEntryUnlockState.CanShowDropsWithDropRates_4;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue