67 lines
2.9 KiB
C#
67 lines
2.9 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Bestiary.GoldCritterUICollectionInfoProvider
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Terraria.ID;
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namespace Terraria.GameContent.Bestiary
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{
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public class GoldCritterUICollectionInfoProvider : IBestiaryUICollectionInfoProvider
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{
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private string[] _normalCritterPersistentId;
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private string _goldCritterPersistentId;
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public GoldCritterUICollectionInfoProvider(
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int[] normalCritterPersistentId,
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string goldCritterPersistentId)
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{
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this._normalCritterPersistentId = new string[normalCritterPersistentId.Length];
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for (int index = 0; index < normalCritterPersistentId.Length; ++index)
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this._normalCritterPersistentId[index] = ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[normalCritterPersistentId[index]];
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this._goldCritterPersistentId = goldCritterPersistentId;
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}
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public BestiaryUICollectionInfo GetEntryUICollectionInfo()
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{
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BestiaryEntryUnlockState unlockStateForCritter1 = this.GetUnlockStateForCritter(this._goldCritterPersistentId);
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BestiaryEntryUnlockState entryUnlockState = BestiaryEntryUnlockState.NotKnownAtAll_0;
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if (unlockStateForCritter1 > entryUnlockState)
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entryUnlockState = unlockStateForCritter1;
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foreach (string persistentId in this._normalCritterPersistentId)
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{
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BestiaryEntryUnlockState unlockStateForCritter2 = this.GetUnlockStateForCritter(persistentId);
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if (unlockStateForCritter2 > entryUnlockState)
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entryUnlockState = unlockStateForCritter2;
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}
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BestiaryUICollectionInfo uiCollectionInfo = new BestiaryUICollectionInfo()
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{
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UnlockState = entryUnlockState
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};
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if (entryUnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0 || this.TryFindingOneGoldCritterThatIsAlreadyUnlocked())
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return uiCollectionInfo;
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return new BestiaryUICollectionInfo()
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{
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UnlockState = BestiaryEntryUnlockState.NotKnownAtAll_0
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};
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}
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private bool TryFindingOneGoldCritterThatIsAlreadyUnlocked()
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{
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for (int index = 0; index < NPCID.Sets.GoldCrittersCollection.Count; ++index)
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{
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int goldCritters = NPCID.Sets.GoldCrittersCollection[index];
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if (this.GetUnlockStateForCritter(ContentSamples.NpcBestiaryCreditIdsByNpcNetIds[goldCritters]) > BestiaryEntryUnlockState.NotKnownAtAll_0)
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return true;
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}
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return false;
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}
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private BestiaryEntryUnlockState GetUnlockStateForCritter(
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string persistentId)
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{
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return !Main.BestiaryTracker.Sights.GetWasNearbyBefore(persistentId) ? BestiaryEntryUnlockState.NotKnownAtAll_0 : BestiaryEntryUnlockState.CanShowDropsWithDropRates_4;
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}
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}
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}
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