polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Messaging/Buffering/PreBufferPreset.cs
2021-08-02 05:44:37 -04:00

15 lines
No EOL
357 B
C#

using System;
using MLAPI.Transports;
namespace MLAPI.Messaging.Buffering
{
internal struct PreBufferPreset
{
public byte MessageType;
public bool AllowBuffer;
public ulong ClientId;
public NetworkChannel NetworkChannel;
public float ReceiveTime;
public ArraySegment<byte> Data;
}
}