34 lines
816 B
C#
34 lines
816 B
C#
namespace Unity.Cloud.Collaborate.Models.Structures
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{
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internal enum ChangeEntryStatus
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{
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None,
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Untracked,
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Ignored,
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Modified,
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Added,
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Deleted,
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Renamed,
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Copied,
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TypeChange,
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Unmerged,
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Unknown,
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Broken
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}
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internal interface IChangeEntry
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{
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string Path { get; }
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string OriginalPath { get; }
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ChangeEntryStatus Status { get; }
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bool Staged { get; }
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bool Unmerged { get; }
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object Tag { get; }
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/// <summary>
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/// Returns the string name of the status of this entry. Returns null if the status isn't used at present.
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/// </summary>
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/// <returns>String of used status. Null otherwise.</returns>
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string StatusToString();
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}
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}
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