polygone/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/ListNotice.cs
2021-08-02 05:44:37 -04:00

35 lines
1.1 KiB
C#

using JetBrains.Annotations;
using Unity.Cloud.Collaborate.UserInterface;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Cloud.Collaborate.Components
{
internal class ListNotice : VisualElement
{
public const string UssClassName = "list-notice";
public const string ListNoticeTextUssClassName = UssClassName + "__text";
static readonly string k_LayoutPath = $"{CollaborateWindow.LayoutPath}/{nameof(ListNotice)}.uxml";
static readonly string k_StylePath = $"{CollaborateWindow.StylePath}/{nameof(ListNotice)}.uss";
readonly Label m_Text;
public ListNotice()
{
AddToClassList(UssClassName);
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_LayoutPath).CloneTree(this);
styleSheets.Add(AssetDatabase.LoadAssetAtPath<StyleSheet>(k_StylePath));
m_Text = this.Q<Label>(className: ListNoticeTextUssClassName);
}
public string Text
{
set => m_Text.text = value;
}
[UsedImplicitly]
public new class UxmlFactory : UxmlFactory<ListNotice> { }
}
}