polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Profiling/ProfilingDataStore.cs
2021-08-02 05:44:37 -04:00

39 lines
1 KiB
C#

using System.Collections.Generic;
namespace MLAPI.Profiling
{
public class ProfilingDataStore
{
private readonly Dictionary<string, int> m_Dictionary = new Dictionary<string, int>();
public void Add(string fieldName, int value)
{
m_Dictionary.Add(fieldName, value);
}
public void Increment(string fieldName, int count = 1)
{
m_Dictionary[fieldName] = m_Dictionary.ContainsKey(fieldName) ? m_Dictionary[fieldName] + count : count;
}
public bool HasData(string fieldName)
{
return m_Dictionary.ContainsKey(fieldName);
}
public int GetData(string fieldName)
{
return m_Dictionary.ContainsKey(fieldName) ? m_Dictionary[fieldName] : 0;
}
public void Clear()
{
m_Dictionary.Clear();
}
public IReadOnlyDictionary<string, int> GetReadonly()
{
return m_Dictionary;
}
}
}