polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Profiling/ProfilerConstants.cs
2021-08-02 05:44:37 -04:00

24 lines
1.3 KiB
C#

namespace MLAPI.Profiling
{
public static class ProfilerConstants
{
public const string Connections = nameof(Connections);
public const string ReceiveTickRate = nameof(ReceiveTickRate);
public const string NamedMessageReceived = nameof(NamedMessageReceived);
public const string UnnamedMessageReceived = nameof(UnnamedMessageReceived);
public const string NamedMessageSent = nameof(NamedMessageSent);
public const string UnnamedMessageSent = nameof(UnnamedMessageSent);
public const string ByteSent = nameof(ByteSent);
public const string ByteReceived = nameof(ByteReceived);
public const string NetworkVarDeltas = nameof(NetworkVarDeltas);
public const string NetworkVarUpdates = nameof(NetworkVarUpdates);
public const string RpcSent = nameof(RpcSent);
public const string RpcReceived = nameof(RpcReceived);
public const string RpcBatchesSent = nameof(RpcBatchesSent);
public const string RpcBatchesReceived = nameof(RpcBatchesReceived);
public const string RpcQueueProcessed = nameof(RpcQueueProcessed);
public const string RpcInQueueSize = nameof(RpcInQueueSize);
public const string RpcOutQueueSize = nameof(RpcOutQueueSize);
}
}