28 lines
No EOL
1 KiB
C#
28 lines
No EOL
1 KiB
C#
using System;
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using MLAPI.Transports;
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using MLAPI.Serialization.Pooled;
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namespace MLAPI.Messaging
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{
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/// <summary>
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/// FrameQueueItem
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/// Container structure for RPCs written to the Queue Frame
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/// Used for both Inbound and Outbound RPCs
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/// NOTE: This structure will change in the near future and is in a state of flux.
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/// This will include removing specific properties or changing property types
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/// </summary>
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internal struct RpcFrameQueueItem
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{
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public NetworkUpdateStage UpdateStage;
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public RpcQueueContainer.QueueItemType QueueItemType;
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public ulong NetworkId; //Sender's network Identifier
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public NetworkChannel NetworkChannel;
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public ulong[] ClientNetworkIds; //Server invoked Client RPCs only
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public long StreamSize;
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public float Timestamp;
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public PooledNetworkWriter NetworkWriter;
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public PooledNetworkReader NetworkReader;
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public PooledNetworkBuffer NetworkBuffer;
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public ArraySegment<byte> MessageData;
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}
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} |