polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Hashing/HashCode.cs
2021-08-02 05:44:37 -04:00

153 lines
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5.2 KiB
C#

namespace MLAPI.Hashing
{
/// <summary>
/// Provides extension methods for getting hashes
/// </summary>
internal static class HashCode
{
private const uint k_FNV_offset_basis32 = 2166136261;
private const uint k_FNV_prime32 = 16777619;
private const ulong k_FNV_offset_basis64 = 14695981039346656037;
private const ulong k_FNV_prime64 = 1099511628211;
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit xor folded to 16 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
internal static ushort GetStableHash16(this string txt)
{
uint hash32 = txt.GetStableHash32();
return (ushort)((hash32 >> 16) ^ hash32);
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
internal static uint GetStableHash32(this string txt)
{
unchecked
{
uint hash = k_FNV_offset_basis32;
for (int i = 0; i < txt.Length; i++)
{
uint ch = txt[i];
hash = hash * k_FNV_prime32;
hash = hash ^ ch;
}
return hash;
}
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 64 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="txt">Text.</param>
internal static ulong GetStableHash64(this string txt)
{
unchecked
{
ulong hash = k_FNV_offset_basis64;
for (int i = 0; i < txt.Length; i++)
{
ulong ch = txt[i];
hash = hash * k_FNV_prime64;
hash = hash ^ ch;
}
return hash;
}
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit xor folded to 16 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="bytes">Text.</param>
internal static ushort GetStableHash16(this byte[] bytes)
{
uint hash32 = bytes.GetStableHash32();
return (ushort)((hash32 >> 16) ^ hash32);
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 32 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="bytes">Text.</param>
internal static uint GetStableHash32(this byte[] bytes)
{
unchecked
{
uint hash = k_FNV_offset_basis32;
for (int i = 0; i < bytes.Length; i++)
{
uint bt = bytes[i];
hash = hash * k_FNV_prime32;
hash = hash ^ bt;
}
return hash;
}
}
/// <summary>
/// non cryptographic stable hash code,
/// it will always return the same hash for the same
/// string.
///
/// This is simply an implementation of FNV-1 64 bit
/// https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
/// </summary>
/// <returns>The stable hash32.</returns>
/// <param name="bytes">Text.</param>
internal static ulong GetStableHash64(this byte[] bytes)
{
unchecked
{
ulong hash = k_FNV_offset_basis64;
for (int i = 0; i < bytes.Length; i++)
{
ulong bt = bytes[i];
hash = hash * k_FNV_prime64;
hash = hash ^ bt;
}
return hash;
}
}
}
}