polygone/Library/PackageCache/com.unity.multiplayer.mlapi@3e3aef6aa0/Runtime/Exceptions/SpawnStateException.cs
2021-08-02 05:44:37 -04:00

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1.1 KiB
C#

using System;
namespace MLAPI.Exceptions
{
/// <summary>
/// Exception thrown when an object is not yet spawned
/// </summary>
public class SpawnStateException : Exception
{
/// <summary>
/// Constructs a SpawnStateException
/// </summary>
public SpawnStateException() { }
/// <summary>
/// Constructs a SpawnStateException with a message
/// </summary>
/// <param name="message">The exception message</param>
public SpawnStateException(string message) : base(message) { }
/// <summary>
/// Constructs a SpawnStateException with a message and a inner exception
/// </summary>
/// <param name="message">The exception message</param>
/// <param name="inner">The inner exception</param>
public SpawnStateException(string message, Exception inner) : base(message, inner) { }
}
public class InvalidChannelException : Exception
{
public InvalidChannelException(string message) : base(message) { }
}
}