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using System;
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using UnityEngine.Networking;
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namespace MLAPI.Transports
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{
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/// <summary>
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/// A transport channel used by the MLAPI
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/// </summary>
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[Serializable]
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public class UNetChannel
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{
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/// <summary>
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/// The name of the channel
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/// </summary>
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public NetworkChannel Id;
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/// <summary>
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/// The type of channel
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/// </summary>
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public QosType Type;
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}
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}
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