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vapormusic 2022-02-12 12:01:51 +07:00
parent 127c628afd
commit df9761d208

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.github/workflows/build-macos.yml vendored Normal file
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "macOS build"
on:
push:
branches: [ develop ]
paths-ignore:
- 'README.md'
- 'SECURITY.md'
- '.gitmodules'
- '.gitignore'
- 'LICENSE'
pull_request:
# The branches below must be a subset of the branches above
branches: [ develop ]
schedule:
- cron: '44 20 * * 1'
jobs:
analyze:
name: macOS build
runs-on: macos-11
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'javascript' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: '12.4'
- name: Checkout repository
uses: actions/checkout@v2
with:
submodules: true
# Initializes the CodeQL tools for scanning.
# - name: Initialize CodeQL
# uses: github/codeql-action/init@v1
# with:
# languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
# - name : env
# run: |
# export EVS_ACCOUNT_NAME=${{ secrets.EVS_ACCOUNT_NAME}} && export EVS_PASSWD=${{ secrets.EVS_PASSWD }}
# export CSC_LINK=${{ secrets.CSC_LINK }} && export CSC_KEY_PASSWORD=${{ secrets.CSC_KEY_PASSWORD }}
# export APPLEID=${{ secrets.APPLEID }} && export APPLEIDPASS=${{ secrets.APPLEIDPASS }}
- name: Sign in to EVS
run: |
python3 -m pip install --upgrade castlabs-evs
python3 -m castlabs_evs.account refresh -A ${{ secrets.EVS_ACCOUNT_NAME }} -P ${{ secrets.EVS_PASSWD }}
- name : Build
env:
CSC_LINK: ${{ secrets.CSC_LINK }}
CSC_KEY_PASSWORD: ${{ secrets.CSC_KEY_PASSWORD }}
APPLEID: ${{ secrets.APPLEID }}
APPLEIDPASS: ${{ secrets.APPLEIDPASS }}
DEVELOPER_DIR: /Applications/Xcode_12.4.app/Contents/Developer
run: |
rm cider-yarn.lock || true
xcodebuild -version
yarn install
cp resources/macPackager.js node_modules/app-builder-lib/out/macPackager.js
yarn dist:universalNotWorking -p never
# - name: Perform CodeQL Analysis
# uses: github/codeql-action/analyze@v1
- name: Upload a Build Artifact
uses: actions/upload-artifact@v2.2.3
with:
# Artifact name
name: macOS
# A file, directory or wildcard pattern that describes what to upload
path: dist/*.dmg
# The desired behavior if no files are found using the provided path.