SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6f2be155 
								
							 
						 
						
							
							
								
								OpenGL2: Typos.  
							
							
							
						 
						
							2016-02-12 18:34:31 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								871872689e 
								
							 
						 
						
							
							
								
								OpenGL2: Add named cubemaps and per-map env.json parsing.  
							
							
							
						 
						
							2016-02-10 16:25:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								ad952b9537 
								
							 
						 
						
							
							
								
								OpenGL2: Merge several cvars into r_pbr.  
							
							... 
							
							
							
							r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma 
							
						 
						
							2016-02-01 21:37:23 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								41791c662f 
								
							 
						 
						
							
							
								
								Fix frame_msec possibly being zero in cl_input.c.  
							
							... 
							
							
							
							This fixes a mouse freezing bug. 
							
						 
						
							2016-01-29 20:14:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								2b2f1aeaa1 
								
							 
						 
						
							
							
								
								OpenGL2: Load existing per-map cubemaps.  
							
							
							
						 
						
							2016-01-28 16:39:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								558da25277 
								
							 
						 
						
							
							
								
								OpenGL2: Some FBO related cleanup/fixes.  
							
							
							
						 
						
							2016-01-21 22:31:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								28ff383061 
								
							 
						 
						
							
							
								
								OpenGL2: Direct state access, part 3: Framebuffers.  
							
							
							
						 
						
							2016-01-20 06:32:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								f70e9dac01 
								
							 
						 
						
							
							
								
								OpenGL2: Direct state access, part 2: Uniforms.  
							
							
							
						 
						
							2016-01-18 23:30:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								275317fefb 
								
							 
						 
						
							
							
								
								OpenGL2: Direct state access, part 1: Texture binds  
							
							
							
						 
						
							2016-01-18 04:46:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								3089df0398 
								
							 
						 
						
							
							
								
								Add msvc12 project files.  
							
							
							
						 
						
							2016-01-15 02:54:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								63e45fab9a 
								
							 
						 
						
							
							
								
								OpenGL2: Remove specular ambient.  
							
							
							
						 
						
							2016-01-15 02:46:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								42dee17663 
								
							 
						 
						
							
							
								
								Merge pull request  #42  from zturtleman/opus_voip_2  
							
							... 
							
							
							
							Use Opus for VoIP [updated] 
							
						 
						
							2016-01-07 08:28:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								8d38e2307c 
								
							 
						 
						
							
							
								
								Fix some opus_decode issues  
							
							... 
							
							
							
							It was able to fail the assert before. I was using opus_decode wrong. 
							
						 
						
							2016-01-06 05:19:10 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								615b73288f 
								
							 
						 
						
							
							
								
								Use Opus for VoIP  
							
							... 
							
							
							
							Server/client VoIP protocol is handled by adding new cvars
cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip
are used to auto set/clear them. All users need to touch
are cl/sv_voip as 0 or 1 just like before.
Old Speex VoIP packets in demos are skipped.
New VoIP packets are skipped in demos if sv_voipProtocol
doesn't match cl_voipProtocol.
Notable difference between usage of speex and opus codecs,
when using Speex client would be sent 80ms at a time.
Using Opus, 60ms is sent at a time. This was changed because
the Opus codec supports encoding up to 60ms at a time.
(Simpler to send only one codec frame in a packet.) 
							
						 
						
							2016-01-06 05:19:10 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								fe619680f8 
								
							 
						 
						
							
							
								
								Merge pull request  #73  from Pan7/sayto  
							
							... 
							
							
							
							sayto cmd with player name completion 
							
						 
						
							2015-12-28 09:04:19 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								5555788867 
								
							 
						 
						
							
							
								
								Merge pull request  #103  from openmoh/ioq3-intro  
							
							... 
							
							
							
							Have custom intro cinematics for standalone game 
							
						 
						
							2015-12-28 08:56:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e2b2437966 
								
							 
						 
						
							
							
								
								OpenGL2: Add r_cubemapSize.  
							
							
							
						 
						
							2015-12-24 16:34:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								c3216f54d2 
								
							 
						 
						
							
							
								
								OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.  
							
							
							
						 
						
							2015-12-23 09:58:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								a6a6162f04 
								
							 
						 
						
							
							
								
								OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.  
							
							
							
						 
						
							2015-12-22 05:04:07 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								06feb6115b 
								
							 
						 
						
							
							
								
								OpenGL2: Support picmip for DDS textures.  
							
							
							
						 
						
							2015-12-21 20:24:19 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e25035672d 
								
							 
						 
						
							
							
								
								Fix error handling in RE_SaveJPGToBuffer().  
							
							
							
						 
						
							2015-12-21 01:05:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								d8fd07b69a 
								
							 
						 
						
							
							
								
								Make jpeg loading errors non-fatal.  
							
							
							
						 
						
							2015-12-20 03:08:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								f78d04eba8 
								
							 
						 
						
							
							
								
								OpenGL2: Add null dereference checks to DDS loader.  
							
							
							
						 
						
							2015-12-18 19:42:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								f965f3c66e 
								
							 
						 
						
							
							
								
								OpenGL2: DDS (compressed textures) support.  
							
							
							
						 
						
							2015-12-18 06:53:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								336419235a 
								
							 
						 
						
							
							
								
								OpenGL2: Some tr_image.c cleanup.  
							
							
							
						 
						
							2015-12-16 07:12:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								cbfc3471bc 
								
							 
						 
						
							
							
								
								OpenGL2: Switch to RGTC from LATC for normal maps.  
							
							... 
							
							
							
							Also added a RGTC compressor as a workaround on Intel graphics. 
							
						 
						
							2015-12-15 03:23:55 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								c07cc282d0 
								
							 
						 
						
							
							
								
								OpenGL2: Use correct sunlight color for sunlight specular.  
							
							
							
						 
						
							2015-12-09 05:25:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								08ecc3a80a 
								
							 
						 
						
							
							
								
								OpenGL2: Forgot a multiply.  
							
							
							
						 
						
							2015-12-09 03:42:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								f9c72eee69 
								
							 
						 
						
							
							
								
								OpenGL2: Parse radius entries from misc_cubemap entities.  
							
							
							
						 
						
							2015-12-09 02:00:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								b52ede0445 
								
							 
						 
						
							
							
								
								OpenGL2: Add r_glossIsRoughness.  
							
							
							
						 
						
							2015-12-08 21:23:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								92d4b20129 
								
							 
						 
						
							
							
								
								OpenGL2: Add option in code for alternate overbright method.  
							
							
							
						 
						
							2015-12-08 05:17:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e5aabdaff6 
								
							 
						 
						
							
							
								
								OpenGL2: Remove some rendering options for simplicity.  
							
							
							
						 
						
							2015-12-03 02:44:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								2954bdfa65 
								
							 
						 
						
							
							
								
								OpenGL2: automatically load textures with a _s suffix as specular.  
							
							
							
						 
						
							2015-12-02 17:08:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								f663104cfc 
								
							 
						 
						
							
							
								
								Access 32-bit registry key from 64-bit Windows correctly.  
							
							
							
						 
						
							2015-12-02 17:07:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								41f83ac8b0 
								
							 
						 
						
							
							
								
								Replace 4 with sizeof( int ) in R_GetCommandBufferReserved  
							
							
							
						 
						
							2015-10-17 21:58:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								81e2b6c0cf 
								
							 
						 
						
							
							
								
								Fix reserved size for swap buffer command being too small on x86_64  
							
							
							
						 
						
							2015-10-16 20:50:25 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								e6209f3b7c 
								
							 
						 
						
							
							
								
								Fix crash from reading past end of tr.refdef.drawSurfs  
							
							... 
							
							
							
							The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views. 
							
						 
						
							2015-10-16 20:21:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								8531162bd9 
								
							 
						 
						
							
							
								
								Fix not swapping buffers because out of cmd buffer space  
							
							... 
							
							
							
							Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames. 
							
						 
						
							2015-10-16 19:38:49 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								ce35188acd 
								
							 
						 
						
							
							
								
								Add support for uncompressed image upload flag to OpenGL1  
							
							
							
						 
						
							2015-10-16 03:29:27 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								fad66ae222 
								
							 
						 
						
							
							
								
								Maybe fix old MSYS when there is an empty for loop  
							
							... 
							
							
							
							Based on ioquake3 svn r1485. 
							
						 
						
							2015-10-04 17:20:56 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								7f4b34bf09 
								
							 
						 
						
							
							
								
								Remove unused define MAC_EVENT_PUMP_MSEC  
							
							
							
						 
						
							2015-10-04 17:20:56 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								7e0dac7517 
								
							 
						 
						
							
							
								
								Fix check for empty rconpassword in CL_Rcon_f  
							
							
							
						 
						
							2015-10-04 21:11:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								1902b6e659 
								
							 
						 
						
							
							
								
								Fix compiling on Windows without Steam path/appid  
							
							
							
						 
						
							2015-09-26 19:26:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								9732f1ba69 
								
							 
						 
						
							
							
								
								Now with less infinite recursion  
							
							
							
						 
						
							2015-09-26 10:54:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								c70e10d15e 
								
							 
						 
						
							
							
								
								Effectively revert  c2e146c1 
							
							
							
						 
						
							2015-09-25 22:50:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								2f77a98afe 
								
							 
						 
						
							
							
								
								Use Windows uninstall path to find Steam Quake 3 install.  
							
							... 
							
							
							
							Thanks Pan- and Ensiform for pointing this out. 
							
						 
						
							2015-09-25 04:55:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd7a8d842 
								
							 
						 
						
							
							
								
								Search for mods in steam path as well as home and base paths.  
							
							
							
						 
						
							2015-09-25 04:52:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								e0b58abf53 
								
							 
						 
						
							
							
								
								Don't quote me.  
							
							
							
						 
						
							2015-09-24 11:26:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								45162a395f 
								
							 
						 
						
							
							
								
								Fixed the os x path and now both scripts will take arguments  
							
							
							
						 
						
							2015-09-24 11:21:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zachary J. Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								c138659de1 
								
							 
						 
						
							
							
								
								A mac dedicated server script  
							
							
							
						 
						
							2015-09-24 11:00:08 -07:00