SmileTheory
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623d107f42
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
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James Canete
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c02528cf1d
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Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
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2013-12-01 19:33:51 -08:00 |
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cmf028
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e01b66aef5
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Fix glsl DEFORM_BULGE calculation
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2013-12-01 21:19:26 -06:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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f8355ba2fb
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OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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2013-10-10 03:41:31 -07:00 |
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SmileTheory
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acbeca6042
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OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
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2013-09-24 03:29:49 -07:00 |
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SmileTheory
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5985cca2e6
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OpenGL2: Speed up fog shader slightly.
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2013-09-16 23:20:44 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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