Henry Stratmann III 
								
							 
						 
						
							
							
							
							
								
							
							
								db85b61e94 
								
							 
						 
						
							
							
								
								Add assignment below declarations otherwise compiling fails with msvc  
							
							... 
							
							
							
							Signed-off-by: Zack Middleton <zturtleman@gmail.com> 
							
						 
						
							2013-07-21 19:15:24 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								43ea1aebb3 
								
							 
						 
						
							
							
								
								Fix Windows server history scrolling  
							
							... 
							
							
							
							Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines. 
							
						 
						
							2013-07-21 17:32:56 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Anthony Pesch 
								
							 
						 
						
							
							
							
							
								
							
							
								b0f0376a4f 
								
							 
						 
						
							
							
								
								Misc fixes to IBO code to correctly use sizeof(glIndex_t)  
							
							
							
						 
						
							2013-07-19 14:16:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								d9485b696e 
								
							 
						 
						
							
							
								
								Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails  
							
							
							
						 
						
							2013-07-18 11:29:23 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								7b9aa77c6b 
								
							 
						 
						
							
							
								
								Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms  
							
							
							
						 
						
							2013-07-18 10:49:01 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								b7f5971ab8 
								
							 
						 
						
							
							
								
								Another pass at the Mac OS X make scripts.  
							
							... 
							
							
							
							Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK). 
							
						 
						
							2013-07-18 10:39:08 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								ea49d5d2da 
								
							 
						 
						
							
							
								
								make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-coded path  
							
							
							
						 
						
							2013-07-18 01:28:08 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								ef7031b993 
								
							 
						 
						
							
							
								
								make-macosx-app.sh supports systems without libtool, part 2  
							
							
							
						 
						
							2013-07-18 01:14:28 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1e278142 
								
							 
						 
						
							
							
								
								make-macosx-app.sh supports systems without libtool  
							
							
							
						 
						
							2013-07-18 01:08:56 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								744651f72f 
								
							 
						 
						
							
							
								
								Updated Makefile to only build release OS X app bundles  
							
							
							
						 
						
							2013-07-18 00:47:00 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								95138f456e 
								
							 
						 
						
							
							
								
								make-macosx-app.sh should use /bin/bash and not /bin/sh  
							
							
							
						 
						
							2013-07-18 00:35:44 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								2357f595fb 
								
							 
						 
						
							
							
								
								make-macosx-app.sh using single '=' comparisons  
							
							
							
						 
						
							2013-07-18 00:28:17 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								0d2a576a43 
								
							 
						 
						
							
							
								
								fix bug in make-macosx-app.sh with older shells  
							
							
							
						 
						
							2013-07-18 00:16:38 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								260233d4ec 
								
							 
						 
						
							
							
								
								bug 5986 - Configure jenkins to spit out mac .app  
							
							... 
							
							
							
							https://bugzilla.icculus.org/show_bug.cgi?id=5986 
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined. 
						
							2013-07-18 00:11:10 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								3cd8b49713 
								
							 
						 
						
							
							
								
								Merge pull request  #6  from morturp/patch-2  
							
							... 
							
							
							
							out seems to be unnecessarily large for one byte per pixel 
							
						 
						
							2013-07-17 19:12:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									morturp 
								
							 
						 
						
							
							
							
							
								
							
							
								7b47c6cf36 
								
							 
						 
						
							
							
								
								out seems to be unnecessarily large for one byte per pixel  
							
							
							
						 
						
							2013-07-18 03:00:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								9c2ce77d98 
								
							 
						 
						
							
							
								
								Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly.  
							
							
							
						 
						
							2013-07-17 15:54:53 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								90dcf34eee 
								
							 
						 
						
							
							
								
								Fix the speex Xcode project since it was missing its header search path.  
							
							
							
						 
						
							2013-07-17 14:59:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jeremiah sypult 
								
							 
						 
						
							
							
							
							
								
							
							
								0f9eca6546 
								
							 
						 
						
							
							
								
								Initial Xcode workspace & project support (4.6.3).  
							
							... 
							
							
							
							Updated .gitignore and ioquake3fe Xcode project.
Added Retina-enabled QUAKE III logo icon files.
Details in misc/xcode/xcode-readme.txt 
							
						 
						
							2013-07-13 01:06:26 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								690b281e4d 
								
							 
						 
						
							
							
								
								Remove unused models from server_t  
							
							
							
						 
						
							2013-07-11 23:26:30 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								30fcabec65 
								
							 
						 
						
							
							
								
								SDL Mouse Button clean up  
							
							... 
							
							
							
							Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.) 
							
						 
						
							2013-07-09 14:41:56 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								4776fb4767 
								
							 
						 
						
							
							
								
								(bug  #5984 ) Unload renderer lib  
							
							
							
						 
						
							2013-07-08 16:36:30 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								6b13806066 
								
							 
						 
						
							
							
								
								Fix getting servers from and being listed on id's q3 master server  
							
							... 
							
							
							
							Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol. 
							
						 
						
							2013-07-07 16:31:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								608e852ac6 
								
							 
						 
						
							
							
								
								Free Team Arena fonts/fontImage_X.dat buffer  
							
							... 
							
							
							
							Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well. 
							
						 
						
							2013-07-04 15:34:05 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								817fe14dcb 
								
							 
						 
						
							
							
								
								Merge pull request  #5  from morturp/patch-1  
							
							... 
							
							
							
							Prevent the skip of the glyph if it does not fit 
							
						 
						
							2013-06-26 11:53:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									morturp 
								
							 
						 
						
							
							
							
							
								
							
							
								213b8e2435 
								
							 
						 
						
							
							
								
								Prevent the skip of the glyph if it does not fit  
							
							
							
						 
						
							2013-06-26 11:42:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								d79fe65878 
								
							 
						 
						
							
							
								
								Fix r_mergeLightmaps 0 crashing OpenGL2 renderer  
							
							... 
							
							
							
							tr.fatLightmapStep was 0 and caused modulus division by 0. 
							
						 
						
							2013-06-20 21:56:04 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								872465500e 
								
							 
						 
						
							
							
								
								Fix r_nocurves in OpenGL2 renderer  
							
							... 
							
							
							
							Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces) 
							
						 
						
							2013-06-20 16:27:00 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								323e8b9921 
								
							 
						 
						
							
							
								
								Fix r_speeds 4 in OpenGL2 renderer  
							
							
							
						 
						
							2013-06-20 16:21:26 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								aa2ea68741 
								
							 
						 
						
							
							
								
								Fix IQM tess buffer overflow  
							
							... 
							
							
							
							Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!
Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit". 
							
						 
						
							2013-06-18 18:00:45 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								cb2fa48d65 
								
							 
						 
						
							
							
								
								Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes  
							
							... 
							
							
							
							The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface. 
							
						 
						
							2013-06-18 17:02:47 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								00c1831edb 
								
							 
						 
						
							
							
								
								Don't try to fog flares with fogNum 0  
							
							... 
							
							
							
							fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.
This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64. 
							
						 
						
							2013-06-11 15:47:00 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								7b15415042 
								
							 
						 
						
							
							
								
								Rate limit getchallenge  
							
							
							
						 
						
							2013-06-10 20:31:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								2937ac7661 
								
							 
						 
						
							
							
								
								Allow adjusting VoIP gain and mute during SP demo playback  
							
							
							
						 
						
							2013-06-04 23:19:47 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								e89a1b9f8e 
								
							 
						 
						
							
							
								
								Allow adjusting VoIP gain and mute during demo playback  
							
							
							
						 
						
							2013-06-04 23:02:23 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								21c93736b8 
								
							 
						 
						
							
							
								
								Allow recording VoIP in SP for demo commentaries  
							
							
							
						 
						
							2013-06-04 22:28:46 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								1315d62491 
								
							 
						 
						
							
							
								
								Make COM_ParseWarning report starting line number of multi-line tokens  
							
							... 
							
							
							
							COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number. 
							
						 
						
							2013-06-03 22:35:57 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								d4f785c465 
								
							 
						 
						
							
							
								
								Improve warning for shader missing opening brace  
							
							
							
						 
						
							2013-06-02 21:59:01 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								3ec2b02dce 
								
							 
						 
						
							
							
								
								Check for shaders without closing brace  
							
							... 
							
							
							
							Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers. 
							
						 
						
							2013-06-02 21:55:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a21d0898 
								
							 
						 
						
							
							
								
								Fix setting COM_Parse current line number  
							
							... 
							
							
							
							Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines. 
							
						 
						
							2013-06-02 21:21:45 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								6c4d010f29 
								
							 
						 
						
							
							
								
								Fix null model axis disappearing if sky is in view  
							
							
							
						 
						
							2013-05-31 01:07:49 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								eb73dcb7f4 
								
							 
						 
						
							
							
								
								Catch more bad shader syntax cases  
							
							... 
							
							
							
							Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0". 
							
						 
						
							2013-05-30 22:58:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								120e296a74 
								
							 
						 
						
							
							
								
								fix some OOB enumerator usages  
							
							... 
							
							
							
							(should be no-op with usual compiler workings) 
							
						 
						
							2013-05-30 15:48:49 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								9e9d6fa52c 
								
							 
						 
						
							
							
								
								clean up return statements a bit more  
							
							
							
						 
						
							2013-05-30 15:43:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								9d626b6a12 
								
							 
						 
						
							
							
								
								drop some useless return statements  
							
							
							
						 
						
							2013-05-30 15:43:21 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								bbd17d75ce 
								
							 
						 
						
							
							
								
								reduce the amount of compiler warnings for variable shadowing  
							
							
							
						 
						
							2013-05-30 15:43:20 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								1d0a044de3 
								
							 
						 
						
							
							
								
								when using the condump command, do not say "dumped console text" prematurely, before trying to open the file  
							
							
							
						 
						
							2013-05-30 15:41:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								a8ce30163e 
								
							 
						 
						
							
							
								
								make the fread() success-check code in Sys_RandomBytes() more secure  
							
							
							
						 
						
							2013-05-30 15:41:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b43aba35 
								
							 
						 
						
							
							
								
								remove some unused stuff  
							
							
							
						 
						
							2013-05-30 15:41:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									/dev/humancontroller 
								
							 
						 
						
							
							
							
							
								
							
							
								8cc817b5a3 
								
							 
						 
						
							
							
								
								remove some redundant exit() calls  
							
							
							
						 
						
							2013-05-30 15:41:18 -05:00