Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								458ab7716c 
								
							 
						 
						
							
							
								
								Make travis do all the builds again  
							
							... 
							
							
							
							Travis was only using the last env section, not merged them and was only doing
one build using gcc instead of six builds (gcc, clang, mingw, ..). 
							
						 
						
							2014-12-28 15:38:22 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								7de09c3490 
								
							 
						 
						
							
							
								
								Include stdint.h instead of inttypes.h in libmumblelink.c  
							
							... 
							
							
							
							MSVC 2010 has stdint.h but not inttypes.h.
Debian (GCC, MinGW) and OS X (Clang) can compile using stdint.h. 
							
						 
						
							2014-12-28 15:08:02 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								3cc16d6b92 
								
							 
						 
						
							
							
								
								Merge pull request  #94  from wombat23/asmfix  
							
							... 
							
							
							
							Fix compile error with ml64 assembler 
							
						 
						
							2014-12-28 15:06:29 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								a2bbb74cae 
								
							 
						 
						
							
							
								
								Unfix warning  
							
							
							
						 
						
							2014-12-28 15:47:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								4756826521 
								
							 
						 
						
							
							
								
								Fix warning  
							
							
							
						 
						
							2014-12-28 12:44:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								70e3d61006 
								
							 
						 
						
							
							
								
								Fix cg.intermissionStarted only being enabled at first intermission  
							
							... 
							
							
							
							Game sets CS_INTERMISSION to 1 at intermission, but does not clear it at
map_restart so it's only sent the first time. CG_MapRestart manually clears
cg.intermissionStarted (which is set to value of CS_INTERMISSION when it's
modified). So subsequent intermissions do not have cg.intermissionStarted
enabled.
Now CS_INTERMISSION is cleared and sent each time intermission is started
and cg.intermissionStarted is enabled each time.
This makes subsequent intermissions not play sounds in CG_CheckLocalSounds
during the 1 second between intermission starting and switching to scoreboard
(PM_INTERMISSION) and makes Team Arena voice chats not play. 
							
						 
						
							2014-12-27 18:32:49 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pan7 
								
							 
						 
						
							
							
							
							
								
							
							
								a82fb6d1b1 
								
							 
						 
						
							
							
								
								Windows header files for q3lcc  
							
							
							
						 
						
							2014-12-26 23:33:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pan7 
								
							 
						 
						
							
							
							
							
								
							
							
								6de3f51c23 
								
							 
						 
						
							
							
								
								Renaming outp to outbufp because outp() is an existing function  
							
							
							
						 
						
							2014-12-26 12:52:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								4463af85fb 
								
							 
						 
						
							
							
								
								When player stops following a player, keep view angles  
							
							... 
							
							
							
							Now player keeps looking the same direction instead of facing somewhere else
which is slightly disorienting. 
							
						 
						
							2014-12-19 22:09:26 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf45c5937 
								
							 
						 
						
							
							
								
								Don't use dead view angles after stop following a dead player  
							
							... 
							
							
							
							If ps.stats[STAT_HEALTH] is less or equal to 0, cgame uses fixed view angles.
When stop following a player, make sure health isn't less or equal to 0. 
							
						 
						
							2014-12-19 22:08:06 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								a700b76722 
								
							 
						 
						
							
							
								
								Fix reading 4 byte UTF-8 text input  
							
							
							
						 
						
							2014-12-19 21:56:54 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								65121c62c9 
								
							 
						 
						
							
							
								
								Add weapon barrel to gauntlet/mg/bfg items in baseq3 too  
							
							
							
						 
						
							2014-12-10 19:29:36 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								b0561e5fb4 
								
							 
						 
						
							
							
								
								Fix weapon barrel angle on Gauntlet and BFG items in Team Arena  
							
							... 
							
							
							
							The barrels were rotated 90 degrees from what they should be.
Used barrel code from CG_AddPlayerWeapon to fix them. 
							
						 
						
							2014-12-10 19:23:35 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Rieder 
								
							 
						 
						
							
							
							
							
								
							
							
								55c15e4466 
								
							 
						 
						
							
							
								
								Fix compile error with ml64 assembler  
							
							
							
						 
						
							2014-12-07 03:40:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								424122c366 
								
							 
						 
						
							
							
								
								Fix bot's teamleader name field being too short  
							
							... 
							
							
							
							Players using names with 32 to 35 characters could not be recognized as
the team leader.
Reported by Razor. 
							
						 
						
							2014-12-04 16:50:28 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								b21a59af8c 
								
							 
						 
						
							
							
								
								Fix negative glyph index in Team Arena text functions  
							
							... 
							
							
							
							Team Arena's text functions cast signed char values to int and use as an array index.
This works fine for values 0 to 127, but not for -128 to -1 which are a negative array index.
Instead use "character & 255" like client and original Q3 ui/cgame string drawing code. 
							
						 
						
							2014-12-01 22:14:58 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								08ddb99732 
								
							 
						 
						
							
							
								
								Fix saving/loading glyph 255 in RegisterFont  
							
							... 
							
							
							
							The glyph for character 255 (lower case y with two dots above it) was
rendered, but it's glyph information was not stored in fontInfo_t and
not saved into .dat file (including the ones in Team Arena).
Attempting to load it from existing .dat font files is fine because
shader name is "" and gets 0 handle. The handle was already 0 anyway. 
							
						 
						
							2014-12-01 22:04:40 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								8c7fedb1fe 
								
							 
						 
						
							
							
								
								OpenGL2: Fix face culling.  
							
							
							
						 
						
							2014-11-30 21:50:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								fd23249357 
								
							 
						 
						
							
							
								
								OpenGL2: Ensure tess VAO is bound before using it.  
							
							
							
						 
						
							2014-11-21 16:12:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								c787cf3aef 
								
							 
						 
						
							
							
								
								Fix stencil shadows not drawing if has 500 or more vertexes  
							
							... 
							
							
							
							Stencil shadow is not drawn if a mesh, or multiple meshes with the same
entity and shader, have more than 500 vertexes. The issue is caused by storing
the projected positions in the tess vertex buffer. Use a new array instead. 
							
						 
						
							2014-11-16 21:21:30 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								d06deb41c8 
								
							 
						 
						
							
							
								
								Don't set fog image border color  
							
							... 
							
							
							
							GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image. 
							
						 
						
							2014-11-16 14:59:09 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								60d28722ef 
								
							 
						 
						
							
							
								
								Remove unfinished OpenGL display list code  
							
							... 
							
							
							
							It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports. 
							
						 
						
							2014-11-16 14:57:13 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								22bcda018b 
								
							 
						 
						
							
							
								
								Correct a few OpenGL variable types  
							
							... 
							
							
							
							Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support. 
							
						 
						
							2014-11-16 14:56:43 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								89b719ec8d 
								
							 
						 
						
							
							
								
								OpenGL2: Bit more parallax optimization.  
							
							
							
						 
						
							2014-11-14 01:12:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								d9e2184c1a 
								
							 
						 
						
							
							
								
								OpenGL2: Add support for parallax occlusion mapping.  
							
							
							
						 
						
							2014-11-10 22:11:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								b1821e303d 
								
							 
						 
						
							
							
								
								OpenGL2: remove lightmap support from generic glsl shader.  
							
							... 
							
							
							
							This path was barely used and doing this compiles fewer shaders. 
							
						 
						
							2014-11-10 21:59:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								1d016e6ff5 
								
							 
						 
						
							
							
								
								Clear window buffer when it's created  
							
							... 
							
							
							
							When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.
It makes it look like something is broken or non-responsive.
So clear the window opengl buffer to black.
Credit to theinvsblman for the code. 
							
						 
						
							2014-11-07 21:50:00 -06:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								1ad2b413ef 
								
							 
						 
						
							
							
								
								Remove accidentally added increment.  
							
							
							
						 
						
							2014-11-03 22:18:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								943259f6b4 
								
							 
						 
						
							
							
								
								OpenGL2: Support half floats for texcoords and vertex colors.  
							
							
							
						 
						
							2014-11-03 19:10:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								1ba9e7a45e 
								
							 
						 
						
							
							
								
								Always use GL_Cull to change cull state  
							
							... 
							
							
							
							Manually changing cull state can cause later GL_Cull calls to not change
the cull state. 
							
						 
						
							2014-10-29 01:32:50 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								39cf21bf54 
								
							 
						 
						
							
							
								
								Fix pid file ignoring user set fs_homepath  
							
							... 
							
							
							
							Create pid file in fs_homepath instead of (always) default homepath.
If not manually set, fs_homepath is set to Sys_DefaultHomePath(). 
							
						 
						
							2014-10-29 00:03:49 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								3273df14af 
								
							 
						 
						
							
							
								
								Add missing EV_USE_ITEM15 cases  
							
							... 
							
							
							
							Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency. 
							
						 
						
							2014-10-29 00:03:49 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e488663e31 
								
							 
						 
						
							
							
								
								OpenGL2: Change normal/tangent vertex encoding.  
							
							
							
						 
						
							2014-10-28 18:15:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								7e808f92d6 
								
							 
						 
						
							
							
								
								OpenGL2: Speed up tonemap shader.  
							
							
							
						 
						
							2014-10-27 06:37:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Pan7 
								
							 
						 
						
							
							
							
							
								
							
							
								50038a7d26 
								
							 
						 
						
							
							
								
								qcurl_multi_add_handle error check  
							
							
							
						 
						
							2014-10-26 17:10:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								3765652778 
								
							 
						 
						
							
							
								
								OpenGL2: Fix corrupt models.  
							
							
							
						 
						
							2014-10-23 16:51:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								4f5ebf8349 
								
							 
						 
						
							
							
								
								OpenGL2: Bit of multidraw optimization.  
							
							
							
						 
						
							2014-10-16 00:32:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								03ac9649ea 
								
							 
						 
						
							
							
								
								Fix a bug in previous commit.  
							
							
							
						 
						
							2014-10-15 20:28:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e34972b110 
								
							 
						 
						
							
							
								
								OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.  
							
							
							
						 
						
							2014-10-15 20:00:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								541d3a40c2 
								
							 
						 
						
							
							
								
								OpenGL2: Interleave vertex data for static MD3s.  
							
							
							
						 
						
							2014-10-15 03:42:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								05e07311ba 
								
							 
						 
						
							
							
								
								OpenGL2: Fix invalid texture parameter.  
							
							
							
						 
						
							2014-10-15 03:40:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								0578b70f38 
								
							 
						 
						
							
							
								
								OpenGL2: Reduce redundant GL calls.  
							
							
							
						 
						
							2014-10-14 06:15:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								84206c8598 
								
							 
						 
						
							
							
								
								OpenGL2: Vertex array object support.  
							
							
							
						 
						
							2014-10-14 01:50:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								873a02bd3c 
								
							 
						 
						
							
							
								
								OpenGL2: VBO cleanup.  
							
							
							
						 
						
							2014-10-13 21:57:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								c04d05fd8f 
								
							 
						 
						
							
							
								
								Correct too many parameters in q3gl2_sun description in docs.  
							
							
							
						 
						
							2014-10-13 01:38:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								a90c17ac1b 
								
							 
						 
						
							
							
								
								OpenGL2: Better BSP surface merging.  
							
							
							
						 
						
							2014-10-07 04:17:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Brenton Bostick 
								
							 
						 
						
							
							
							
							
								
							
							
								66edc4b296 
								
							 
						 
						
							
							
								
								Add mingw prefix for cygwin32 and mingw32  
							
							
							
						 
						
							2014-10-03 21:59:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								918eed9295 
								
							 
						 
						
							
							
								
								OpenGL2: Don't segfault if r_ext_multitexture is disabled  
							
							
							
						 
						
							2014-09-29 01:02:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								0e5835a86e 
								
							 
						 
						
							
							
								
								Remove r_softOverbright from opengl2-readme.txt  
							
							... 
							
							
							
							The cvar was removed and forced enabled. 
							
						 
						
							2014-09-29 01:02:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								a955d975b7 
								
							 
						 
						
							
							
								
								Add function for clearing global shader instead of duplicating the code  
							
							
							
						 
						
							2014-09-27 01:35:35 -05:00