SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e488663e31 
								
							 
						 
						
							
							
								
								OpenGL2: Change normal/tangent vertex encoding.  
							
							
							
						 
						
							2014-10-28 18:15:13 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								7e808f92d6 
								
							 
						 
						
							
							
								
								OpenGL2: Speed up tonemap shader.  
							
							
							
						 
						
							2014-10-27 06:37:57 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pan7 
								
							 
						 
						
							
							
							
							
								
							
							
								50038a7d26 
								
							 
						 
						
							
							
								
								qcurl_multi_add_handle error check  
							
							
							
						 
						
							2014-10-26 17:10:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ludwig Nussel 
								
							 
						 
						
							
							
							
							
								
							
							
								6214f73af5 
								
							 
						 
						
							
							
								
								a VM for ARMv7l  
							
							
							
						 
						
							2014-10-24 13:44:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								3765652778 
								
							 
						 
						
							
							
								
								OpenGL2: Fix corrupt models.  
							
							
							
						 
						
							2014-10-23 16:51:10 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								4f5ebf8349 
								
							 
						 
						
							
							
								
								OpenGL2: Bit of multidraw optimization.  
							
							
							
						 
						
							2014-10-16 00:32:20 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								03ac9649ea 
								
							 
						 
						
							
							
								
								Fix a bug in previous commit.  
							
							
							
						 
						
							2014-10-15 20:28:26 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								e34972b110 
								
							 
						 
						
							
							
								
								OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.  
							
							
							
						 
						
							2014-10-15 20:00:54 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								541d3a40c2 
								
							 
						 
						
							
							
								
								OpenGL2: Interleave vertex data for static MD3s.  
							
							
							
						 
						
							2014-10-15 03:42:29 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								05e07311ba 
								
							 
						 
						
							
							
								
								OpenGL2: Fix invalid texture parameter.  
							
							
							
						 
						
							2014-10-15 03:40:16 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								0578b70f38 
								
							 
						 
						
							
							
								
								OpenGL2: Reduce redundant GL calls.  
							
							
							
						 
						
							2014-10-14 06:15:06 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								84206c8598 
								
							 
						 
						
							
							
								
								OpenGL2: Vertex array object support.  
							
							
							
						 
						
							2014-10-14 01:50:44 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								873a02bd3c 
								
							 
						 
						
							
							
								
								OpenGL2: VBO cleanup.  
							
							
							
						 
						
							2014-10-13 21:57:06 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SmileTheory 
								
							 
						 
						
							
							
							
							
								
							
							
								a90c17ac1b 
								
							 
						 
						
							
							
								
								OpenGL2: Better BSP surface merging.  
							
							
							
						 
						
							2014-10-07 04:17:01 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								918eed9295 
								
							 
						 
						
							
							
								
								OpenGL2: Don't segfault if r_ext_multitexture is disabled  
							
							
							
						 
						
							2014-09-29 01:02:13 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								a955d975b7 
								
							 
						 
						
							
							
								
								Add function for clearing global shader instead of duplicating the code  
							
							
							
						 
						
							2014-09-27 01:35:35 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								f83334d81b 
								
							 
						 
						
							
							
								
								Add facility to describe cvars  
							
							
							
						 
						
							2014-09-26 14:29:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								f9c202f83e 
								
							 
						 
						
							
							
								
								Use correct type for thinktime  
							
							
							
						 
						
							2014-09-26 14:29:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								24923615b7 
								
							 
						 
						
							
							
								
								Don't add duplicate resolutions to r_availableModes  
							
							... 
							
							
							
							SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once. 
							
						 
						
							2014-09-20 19:23:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								9fbbf4214d 
								
							 
						 
						
							
							
								
								Fix Windows key bind name on non-Mac using SDL2  
							
							... 
							
							
							
							SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both. 
							
						 
						
							2014-09-11 20:04:28 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								878cda6a20 
								
							 
						 
						
							
							
								
								Fix binding 'context menu' key using SDL2  
							
							... 
							
							
							
							SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too. 
							
						 
						
							2014-09-11 20:03:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								4529f124d6 
								
							 
						 
						
							
							
								
								Merge pull request  #29  from inolen/shader_tidying  
							
							... 
							
							
							
							misc shader fixes 
							
						 
						
							2014-09-09 19:18:59 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								a5d641b3d0 
								
							 
						 
						
							
							
								
								Merge pull request  #84  from MAN-AT-ARMS/openal_speedsound  
							
							... 
							
							
							
							Change default value for s_alDopplerSpeed 
							
						 
						
							2014-09-09 18:05:08 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								d5ddb72502 
								
							 
						 
						
							
							
								
								Merge pull request  #85  from MAN-AT-ARMS/curl_fixes  
							
							... 
							
							
							
							Fix building with curl on Linux PPC and Sparc 
							
						 
						
							2014-09-09 18:03:36 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MAN-AT-ARMS 
								
							 
						 
						
							
							
							
							
								
							
							
								dd69576dc1 
								
							 
						 
						
							
							
								
								Fix building with curl on Linux PPC and Sparc  
							
							
							
						 
						
							2014-09-09 13:18:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MAN-AT-ARMS 
								
							 
						 
						
							
							
							
							
								
							
							
								a3653e475e 
								
							 
						 
						
							
							
								
								Change default value for s_alDopplerSpeed  
							
							
							
						 
						
							2014-09-09 13:03:29 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MAN-AT-ARMS 
								
							 
						 
						
							
							
							
							
								
							
							
								dd83cbdc25 
								
							 
						 
						
							
							
								
								Fix possible division by zero in S_PaintChannelFrom16_altivec  
							
							
							
						 
						
							2014-09-09 11:30:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								43b21055b8 
								
							 
						 
						
							
							
								
								Actually, that's not suppressing, that's changing behaviour  
							
							
							
						 
						
							2014-09-01 13:07:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								7277d8d6e7 
								
							 
						 
						
							
							
								
								Fix more warnings  
							
							
							
						 
						
							2014-09-01 13:03:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								6665ea4a49 
								
							 
						 
						
							
							
								
								Fix renderergl2 warnings  
							
							
							
						 
						
							2014-09-01 11:35:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								d38039f975 
								
							 
						 
						
							
							
								
								Fix renderergl1 warnings  
							
							
							
						 
						
							2014-09-01 11:31:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								eeaf0227f7 
								
							 
						 
						
							
							
								
								Suppress warning of (deliberate) null pointer deference  
							
							
							
						 
						
							2014-09-01 11:19:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								4f3c95c589 
								
							 
						 
						
							
							
								
								Fix client warnings  
							
							
							
						 
						
							2014-09-01 11:13:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								fbdb3e0875 
								
							 
						 
						
							
							
								
								Fix game warnings  
							
							
							
						 
						
							2014-09-01 11:09:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								b55809b925 
								
							 
						 
						
							
							
								
								Fix ui warnings  
							
							
							
						 
						
							2014-09-01 11:05:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								4444202a41 
								
							 
						 
						
							
							
								
								Fix cgame warnings  
							
							
							
						 
						
							2014-09-01 10:47:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								621a72e698 
								
							 
						 
						
							
							
								
								Fix a few warnings  
							
							
							
						 
						
							2014-08-30 17:29:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								c621589157 
								
							 
						 
						
							
							
								
								Fix 6155: OpenGL2: some shader stages remains visible through fog volumes  
							
							... 
							
							
							
							Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on. 
							
						 
						
							2014-08-29 02:50:02 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								de3062623a 
								
							 
						 
						
							
							
								
								Use ColorIndexForNumber in Con_DrawSolidConsole  
							
							
							
						 
						
							2014-08-29 01:55:47 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								e742952db8 
								
							 
						 
						
							
							
								
								Port COM_ParseExt fixes to CommaParse  
							
							
							
						 
						
							2014-08-28 20:34:05 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								1d95ef210e 
								
							 
						 
						
							
							
								
								SDL 2 scroll/caps/num lock keys send KEYUP event when key is released  
							
							
							
						 
						
							2014-08-28 20:09:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pan7 
								
							 
						 
						
							
							
							
							
								
							
							
								18e08125dd 
								
							 
						 
						
							
							
								
								Add ColorIndexForNumber macro replacing '& 0x07'  
							
							... 
							
							
							
							Makes it easier to add more colors. 
							
						 
						
							2014-08-28 20:09:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								eeef7cbae7 
								
							 
						 
						
							
							
								
								Don't scale cinematic time by timescale twice  
							
							... 
							
							
							
							Reported by Ensiform. 
							
						 
						
							2014-08-28 20:09:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								f17f58705c 
								
							 
						 
						
							
							
								
								Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c  
							
							... 
							
							
							
							numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop. 
							
						 
						
							2014-08-27 20:47:45 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								e5f54c584a 
								
							 
						 
						
							
							
								
								Fix incorrect rgbGen const reading uninitialized memory  
							
							... 
							
							
							
							If ParseVector fails, color isn't fully set. 
							
						 
						
							2014-08-27 20:35:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								0853c85e19 
								
							 
						 
						
							
							
								
								Fix incorrect strncat usage in CL_ServerInfoPacket  
							
							
							
						 
						
							2014-08-27 20:35:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								b0596248ff 
								
							 
						 
						
							
							
								
								Remove unused functions from null_main.c and null_input.c  
							
							... 
							
							
							
							Sys_mkdir is suppose to have a capital M, which is also in null_main.c. 
							
						 
						
							2014-08-27 20:35:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								86b75ba936 
								
							 
						 
						
							
							
								
								There have been 0 days since the last compiler warning  
							
							
							
						 
						
							2014-08-27 12:40:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tim Angus 
								
							 
						 
						
							
							
							
							
								
							
							
								0c0019a2d1 
								
							 
						 
						
							
							
								
								Fix some warnings  
							
							
							
						 
						
							2014-08-27 11:24:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Zack Middleton 
								
							 
						 
						
							
							
							
							
								
							
							
								137ddb9dc6 
								
							 
						 
						
							
							
								
								Get clipboard data from SDL  
							
							... 
							
							
							
							This makes pasting in client console and UI edit fields work on X11 and OS X.
Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine. 
							
						 
						
							2014-08-27 04:32:05 -05:00