SmileTheory
|
d549b642bc
|
OpenGL2: Use an OpenGL 3.2 core context if available.
|
2017-07-13 12:03:10 -07:00 |
|
SmileTheory
|
b1821e303d
|
OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
|
2014-11-10 21:59:37 -08:00 |
|
SmileTheory
|
79e9baedf8
|
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
|
2014-02-13 18:04:23 -08:00 |
|
SmileTheory
|
623d107f42
|
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
|
2013-12-12 21:38:01 -08:00 |
|
SmileTheory
|
e80faf812e
|
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
|
2013-09-16 05:57:14 -07:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|