SmileTheory
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d549b642bc
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
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SmileTheory
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ca9eebb125
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OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
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2014-08-02 00:02:46 -07:00 |
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SmileTheory
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2b2d696f12
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OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
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2014-07-31 21:01:57 -07:00 |
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SmileTheory
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ea2810c085
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OpenGL2: Minor GLSL shader improvements.
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2014-03-03 17:32:07 -08:00 |
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SmileTheory
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28e14c4546
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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