Initial commit 2, but its broken
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parent
556e8b5e31
commit
16383bec0c
7 changed files with 115 additions and 13 deletions
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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13
.gitignore
vendored
13
.gitignore
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@ -1,15 +1,2 @@
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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11
Scenes/Test.tscn
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11
Scenes/Test.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cuo7pflu166w"]
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[ext_resource type="Script" path="res://Scripts/Waves.gd" id="1_ad0cf"]
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[node name="Node3D" type="Node3D"]
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[node name="Node" type="Node" parent="."]
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script = ExtResource("1_ad0cf")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.38705)
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48
Scripts/Waves.gd
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48
Scripts/Waves.gd
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extends Node
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# Constants
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var SAMPLE_RATE = 44100 # Adjust as needed
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var DURATION = 5.0 # Duration of the wave in seconds
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var AMPLITUDE = 0.5 # Amplitude of the wave
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var FREQUENCY = 440.0 # Frequency in Hz
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func _ready():
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# Calculate the number of samples
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var num_samples = int(SAMPLE_RATE * DURATION)
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# Generate the wave data using FFT
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var wave_data = generate_sine_wave(num_samples, AMPLITUDE, FREQUENCY)
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# Create a VisualInstance (for visualization purposes)
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var visual_instance = VisualInstance3D.new()
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var mesh = Mesh.new()
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# Create a SurfaceTool to manipulate the mesh
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var st = SurfaceTool.new()
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# Create vertices and triangles for the 3D grid
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for i in range(num_samples):
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var t = i / float(SAMPLE_RATE)
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var sample = wave_data[i]
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st.add_vertex(Vector3(t, sample, 3.0)) # Adjust the third dimension as needed
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# Connect vertices to form triangles
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if i > 0:
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st.add_index(i - 1)
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st.add_index(i)
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# Create the surface and set the mesh
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st.create_to(mesh)
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visual_instance.set_surface_material(0, ShaderMaterial.new())
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visual_instance.mesh_instance_set_mesh(0, mesh)
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# Add the VisualInstance as a child to visualize the wave
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add_child(visual_instance)
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func generate_sine_wave(num_samples, amplitude, frequency):
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var wave_data = []
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for i in range(num_samples):
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var t = i / float(SAMPLE_RATE)
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var sample = amplitude * sin(2.0 * PI * frequency * t)
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wave_data.append(sample)
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return wave_data
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1
icon.svg
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1
icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
37
icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bqscqsgno0gt5"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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16
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Waves"
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run/main_scene="res://Scenes/Test.tscn"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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