warabi/src/main/resources/shaders/fragment.fs
2023-05-31 13:47:13 -04:00

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204 B
GLSL

#version 400 core
in vec2 fragmentTextureCoordinates;
out vec4 fragmentColor;
uniform sampler2D textureSampler;
void main() {
fragmentColor = texture(textureSampler, fragmentTextureCoordinates);
}