11 lines
No EOL
204 B
GLSL
11 lines
No EOL
204 B
GLSL
#version 400 core
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in vec2 fragmentTextureCoordinates;
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out vec4 fragmentColor;
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uniform sampler2D textureSampler;
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void main() {
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fragmentColor = texture(textureSampler, fragmentTextureCoordinates);
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} |