158 lines
5.2 KiB
C#
158 lines
5.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Map.WorldMap
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using System;
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using System.IO;
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using Terraria.IO;
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using Terraria.Social;
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using Terraria.Utilities;
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namespace Terraria.Map
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{
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public class WorldMap
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{
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public readonly int MaxWidth;
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public readonly int MaxHeight;
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public readonly int BlackEdgeWidth = 40;
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private MapTile[,] _tiles;
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public MapTile this[int x, int y] => this._tiles[x, y];
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public WorldMap(int maxWidth, int maxHeight)
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{
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this.MaxWidth = maxWidth;
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this.MaxHeight = maxHeight;
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this._tiles = new MapTile[this.MaxWidth, this.MaxHeight];
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}
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public void ConsumeUpdate(int x, int y) => this._tiles[x, y].IsChanged = false;
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public void Update(int x, int y, byte light) => this._tiles[x, y] = MapHelper.CreateMapTile(x, y, light);
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public void SetTile(int x, int y, ref MapTile tile) => this._tiles[x, y] = tile;
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public bool IsRevealed(int x, int y) => this._tiles[x, y].Light > (byte) 0;
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public bool UpdateLighting(int x, int y, byte light)
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{
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MapTile tile = this._tiles[x, y];
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if (light == (byte) 0 && tile.Light == (byte) 0)
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return false;
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MapTile mapTile = MapHelper.CreateMapTile(x, y, Math.Max(tile.Light, light));
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if (mapTile.Equals(ref tile))
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return false;
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this._tiles[x, y] = mapTile;
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return true;
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}
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public bool UpdateType(int x, int y)
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{
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MapTile mapTile = MapHelper.CreateMapTile(x, y, this._tiles[x, y].Light);
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if (mapTile.Equals(ref this._tiles.Address(x, y)))
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return false;
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this._tiles[x, y] = mapTile;
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return true;
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}
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public void UnlockMapSection(int sectionX, int sectionY)
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{
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}
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public void Load()
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{
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Lighting.Clear();
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bool isCloudSave = Main.ActivePlayerFileData.IsCloudSave;
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if (isCloudSave && SocialAPI.Cloud == null || !Main.mapEnabled)
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return;
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string str1 = Main.playerPathName.Substring(0, Main.playerPathName.Length - 4) + Path.DirectorySeparatorChar.ToString();
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string str2;
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if (Main.ActiveWorldFileData.UseGuidAsMapName)
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{
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string str3 = str1;
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str2 = str1 + (object) Main.ActiveWorldFileData.UniqueId + ".map";
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if (!FileUtilities.Exists(str2, isCloudSave))
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str2 = str3 + (object) Main.worldID + ".map";
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}
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else
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str2 = str1 + (object) Main.worldID + ".map";
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if (!FileUtilities.Exists(str2, isCloudSave))
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{
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Main.MapFileMetadata = FileMetadata.FromCurrentSettings(FileType.Map);
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}
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else
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{
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using (MemoryStream memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(str2, isCloudSave)))
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{
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using (BinaryReader fileIO = new BinaryReader((Stream) memoryStream))
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{
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try
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{
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int release = fileIO.ReadInt32();
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if (release > 230)
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return;
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if (release <= 91)
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MapHelper.LoadMapVersion1(fileIO, release);
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else
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MapHelper.LoadMapVersion2(fileIO, release);
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this.ClearEdges();
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Main.clearMap = true;
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Main.loadMap = true;
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Main.loadMapLock = true;
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Main.refreshMap = false;
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}
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catch (Exception ex)
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{
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using (StreamWriter streamWriter = new StreamWriter("client-crashlog.txt", true))
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{
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streamWriter.WriteLine((object) DateTime.Now);
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streamWriter.WriteLine((object) ex);
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streamWriter.WriteLine("");
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}
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if (!isCloudSave)
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File.Copy(str2, str2 + ".bad", true);
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this.Clear();
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}
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}
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}
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}
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}
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public void Save() => MapHelper.SaveMap();
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public void Clear()
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{
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for (int index1 = 0; index1 < this.MaxWidth; ++index1)
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{
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for (int index2 = 0; index2 < this.MaxHeight; ++index2)
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this._tiles[index1, index2].Clear();
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}
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}
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public void ClearEdges()
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{
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for (int index1 = 0; index1 < this.MaxWidth; ++index1)
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{
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for (int index2 = 0; index2 < this.BlackEdgeWidth; ++index2)
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this._tiles[index1, index2].Clear();
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}
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for (int index3 = 0; index3 < this.MaxWidth; ++index3)
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{
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for (int index4 = this.MaxHeight - this.BlackEdgeWidth; index4 < this.MaxHeight; ++index4)
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this._tiles[index3, index4].Clear();
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}
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for (int index = 0; index < this.BlackEdgeWidth; ++index)
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{
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for (int blackEdgeWidth = this.BlackEdgeWidth; blackEdgeWidth < this.MaxHeight - this.BlackEdgeWidth; ++blackEdgeWidth)
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this._tiles[index, blackEdgeWidth].Clear();
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}
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for (int index = this.MaxWidth - this.BlackEdgeWidth; index < this.MaxWidth; ++index)
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{
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for (int blackEdgeWidth = this.BlackEdgeWidth; blackEdgeWidth < this.MaxHeight - this.BlackEdgeWidth; ++blackEdgeWidth)
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this._tiles[index, blackEdgeWidth].Clear();
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}
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}
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}
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}
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