terraria-source-code/Localization/Language.cs
2021-10-26 12:45:26 -04:00

52 lines
2.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Localization.Language
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Text.RegularExpressions;
using Terraria.Utilities;
namespace Terraria.Localization
{
public static class Language
{
public static GameCulture ActiveCulture => LanguageManager.Instance.ActiveCulture;
public static LocalizedText GetText(string key) => LanguageManager.Instance.GetText(key);
public static string GetTextValue(string key) => LanguageManager.Instance.GetTextValue(key);
public static string GetTextValue(string key, object arg0) => LanguageManager.Instance.GetTextValue(key, arg0);
public static string GetTextValue(string key, object arg0, object arg1) => LanguageManager.Instance.GetTextValue(key, arg0, arg1);
public static string GetTextValue(string key, object arg0, object arg1, object arg2) => LanguageManager.Instance.GetTextValue(key, arg0, arg1, arg2);
public static string GetTextValue(string key, params object[] args) => LanguageManager.Instance.GetTextValue(key, args);
public static string GetTextValueWith(string key, object obj) => LanguageManager.Instance.GetText(key).FormatWith(obj);
public static bool Exists(string key) => LanguageManager.Instance.Exists(key);
public static int GetCategorySize(string key) => LanguageManager.Instance.GetCategorySize(key);
public static LocalizedText[] FindAll(Regex regex) => LanguageManager.Instance.FindAll(regex);
public static LocalizedText[] FindAll(LanguageSearchFilter filter) => LanguageManager.Instance.FindAll(filter);
public static LocalizedText SelectRandom(
LanguageSearchFilter filter,
UnifiedRandom random = null)
{
return LanguageManager.Instance.SelectRandom(filter, random);
}
public static LocalizedText RandomFromCategory(
string categoryName,
UnifiedRandom random = null)
{
return LanguageManager.Instance.RandomFromCategory(categoryName, random);
}
}
}