terraria-source-code/IO/FavoritesFile.cs
2021-10-26 12:45:26 -04:00

89 lines
2.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.IO.FavoritesFile
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
using Terraria.UI;
using Terraria.Utilities;
namespace Terraria.IO
{
public class FavoritesFile
{
public readonly string Path;
public readonly bool IsCloudSave;
private Dictionary<string, Dictionary<string, bool>> _data = new Dictionary<string, Dictionary<string, bool>>();
public FavoritesFile(string path, bool isCloud)
{
this.Path = path;
this.IsCloudSave = isCloud;
}
public void SaveFavorite(FileData fileData)
{
if (!this._data.ContainsKey(fileData.Type))
this._data.Add(fileData.Type, new Dictionary<string, bool>());
this._data[fileData.Type][fileData.GetFileName()] = fileData.IsFavorite;
this.Save();
}
public void ClearEntry(FileData fileData)
{
if (!this._data.ContainsKey(fileData.Type))
return;
this._data[fileData.Type].Remove(fileData.GetFileName());
this.Save();
}
public bool IsFavorite(FileData fileData)
{
if (!this._data.ContainsKey(fileData.Type))
return false;
string fileName = fileData.GetFileName();
bool flag;
return this._data[fileData.Type].TryGetValue(fileName, out flag) && flag;
}
public void Save()
{
try
{
FileUtilities.WriteAllBytes(this.Path, Encoding.ASCII.GetBytes(JsonConvert.SerializeObject((object) this._data, (Formatting) 1)), this.IsCloudSave);
}
catch (Exception ex)
{
string path = this.Path;
FancyErrorPrinter.ShowFileSavingFailError(ex, path);
throw;
}
}
public void Load()
{
if (!FileUtilities.Exists(this.Path, this.IsCloudSave))
{
this._data.Clear();
}
else
{
try
{
this._data = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, bool>>>(Encoding.ASCII.GetString(FileUtilities.ReadAllBytes(this.Path, this.IsCloudSave)));
if (this._data != null)
return;
this._data = new Dictionary<string, Dictionary<string, bool>>();
}
catch (Exception ex)
{
Console.WriteLine("Unable to load favorites.json file ({0} : {1})", (object) this.Path, this.IsCloudSave ? (object) "Cloud Save" : (object) "Local Save");
}
}
}
}
}