40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.Graphics.Shaders.ShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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namespace Terraria.Graphics.Shaders
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{
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public class ShaderData
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{
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private readonly Ref<Effect> _shader;
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private string _passName;
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private EffectPass _effectPass;
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public Effect Shader => this._shader != null ? this._shader.Value : (Effect) null;
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public ShaderData(Ref<Effect> shader, string passName)
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{
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this._passName = passName;
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this._shader = shader;
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}
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public void SwapProgram(string passName)
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{
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this._passName = passName;
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if (passName == null)
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return;
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this._effectPass = this.Shader.CurrentTechnique.Passes[passName];
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}
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public virtual void Apply()
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{
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if (this._shader != null && this.Shader != null && this._passName != null)
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this._effectPass = this.Shader.CurrentTechnique.Passes[this._passName];
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this._effectPass.Apply();
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}
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}
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}
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