terraria-source-code/GameContent/UI/States/UIWorldSelect.cs
2021-10-26 12:45:26 -04:00

283 lines
11 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.States.UIWorldSelect
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.Audio;
using Terraria.GameContent.UI.Elements;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.IO;
using Terraria.Localization;
using Terraria.UI;
using Terraria.UI.Gamepad;
namespace Terraria.GameContent.UI.States
{
public class UIWorldSelect : UIState
{
private UIList _worldList;
private UITextPanel<LocalizedText> _backPanel;
private UITextPanel<LocalizedText> _newPanel;
private UIPanel _containerPanel;
private UIScrollbar _scrollbar;
private bool _isScrollbarAttached;
private List<Tuple<string, bool>> favoritesCache = new List<Tuple<string, bool>>();
private bool skipDraw;
public override void OnInitialize()
{
UIElement element = new UIElement();
element.Width.Set(0.0f, 0.8f);
element.MaxWidth.Set(650f, 0.0f);
element.Top.Set(220f, 0.0f);
element.Height.Set(-220f, 1f);
element.HAlign = 0.5f;
UIPanel uiPanel = new UIPanel();
uiPanel.Width.Set(0.0f, 1f);
uiPanel.Height.Set(-110f, 1f);
uiPanel.BackgroundColor = new Color(33, 43, 79) * 0.8f;
element.Append((UIElement) uiPanel);
this._containerPanel = uiPanel;
this._worldList = new UIList();
this._worldList.Width.Set(0.0f, 1f);
this._worldList.Height.Set(0.0f, 1f);
this._worldList.ListPadding = 5f;
uiPanel.Append((UIElement) this._worldList);
this._scrollbar = new UIScrollbar();
this._scrollbar.SetView(100f, 1000f);
this._scrollbar.Height.Set(0.0f, 1f);
this._scrollbar.HAlign = 1f;
this._worldList.SetScrollbar(this._scrollbar);
UITextPanel<LocalizedText> uiTextPanel1 = new UITextPanel<LocalizedText>(Language.GetText("UI.SelectWorld"), 0.8f, true);
uiTextPanel1.HAlign = 0.5f;
uiTextPanel1.Top.Set(-40f, 0.0f);
uiTextPanel1.SetPadding(15f);
uiTextPanel1.BackgroundColor = new Color(73, 94, 171);
element.Append((UIElement) uiTextPanel1);
UITextPanel<LocalizedText> uiTextPanel2 = new UITextPanel<LocalizedText>(Language.GetText("UI.Back"), 0.7f, true);
uiTextPanel2.Width.Set(-10f, 0.5f);
uiTextPanel2.Height.Set(50f, 0.0f);
uiTextPanel2.VAlign = 1f;
uiTextPanel2.Top.Set(-45f, 0.0f);
uiTextPanel2.OnMouseOver += new UIElement.MouseEvent(this.FadedMouseOver);
uiTextPanel2.OnMouseOut += new UIElement.MouseEvent(this.FadedMouseOut);
uiTextPanel2.OnClick += new UIElement.MouseEvent(this.GoBackClick);
element.Append((UIElement) uiTextPanel2);
this._backPanel = uiTextPanel2;
UITextPanel<LocalizedText> uiTextPanel3 = new UITextPanel<LocalizedText>(Language.GetText("UI.New"), 0.7f, true);
uiTextPanel3.CopyStyle((UIElement) uiTextPanel2);
uiTextPanel3.HAlign = 1f;
uiTextPanel3.OnMouseOver += new UIElement.MouseEvent(this.FadedMouseOver);
uiTextPanel3.OnMouseOut += new UIElement.MouseEvent(this.FadedMouseOut);
uiTextPanel3.OnClick += new UIElement.MouseEvent(this.NewWorldClick);
element.Append((UIElement) uiTextPanel3);
this._newPanel = uiTextPanel3;
this.Append(element);
}
public override void Recalculate()
{
if (this._scrollbar != null)
{
if (this._isScrollbarAttached && !this._scrollbar.CanScroll)
{
this._containerPanel.RemoveChild((UIElement) this._scrollbar);
this._isScrollbarAttached = false;
this._worldList.Width.Set(0.0f, 1f);
}
else if (!this._isScrollbarAttached && this._scrollbar.CanScroll)
{
this._containerPanel.Append((UIElement) this._scrollbar);
this._isScrollbarAttached = true;
this._worldList.Width.Set(-25f, 1f);
}
}
base.Recalculate();
}
private void NewWorldClick(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(10);
Main.newWorldName = Lang.gen[57].Value + " " + (object) (Main.WorldList.Count + 1);
Main.MenuUI.SetState((UIState) new UIWorldCreation());
Main.menuMode = 888;
}
private void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(11);
Main.menuMode = Main.menuMultiplayer ? 12 : 1;
}
private void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(12);
((UIPanel) evt.Target).BackgroundColor = new Color(73, 94, 171);
((UIPanel) evt.Target).BorderColor = Colors.FancyUIFatButtonMouseOver;
}
private void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
{
((UIPanel) evt.Target).BackgroundColor = new Color(63, 82, 151) * 0.7f;
((UIPanel) evt.Target).BorderColor = Color.Black;
}
public override void OnActivate()
{
Main.LoadWorlds();
this.UpdateWorldsList();
if (!PlayerInput.UsingGamepadUI)
return;
UILinkPointNavigator.ChangePoint(3000 + (this._worldList.Count == 0 ? 1 : 2));
}
private void UpdateWorldsList()
{
this._worldList.Clear();
IOrderedEnumerable<WorldFileData> orderedEnumerable = new List<WorldFileData>((IEnumerable<WorldFileData>) Main.WorldList).OrderByDescending<WorldFileData, bool>(new Func<WorldFileData, bool>(this.CanWorldBePlayed)).ThenByDescending<WorldFileData, bool>((Func<WorldFileData, bool>) (x => x.IsFavorite)).ThenBy<WorldFileData, string>((Func<WorldFileData, string>) (x => x.Name)).ThenBy<WorldFileData, string>((Func<WorldFileData, string>) (x => x.GetFileName()));
int num = 0;
foreach (WorldFileData worldFileData in (IEnumerable<WorldFileData>) orderedEnumerable)
this._worldList.Add((UIElement) new UIWorldListItem(worldFileData, num++, this.CanWorldBePlayed(worldFileData)));
}
private bool CanWorldBePlayed(WorldFileData file) => Main.ActivePlayerFileData.Player.difficulty == (byte) 3 == (file.GameMode == 3);
public override void Draw(SpriteBatch spriteBatch)
{
if (this.skipDraw)
{
this.skipDraw = false;
}
else
{
if (this.UpdateFavoritesCache())
{
this.skipDraw = true;
Main.MenuUI.Draw(spriteBatch, new GameTime());
}
base.Draw(spriteBatch);
this.SetupGamepadPoints(spriteBatch);
}
}
private bool UpdateFavoritesCache()
{
List<WorldFileData> worldFileDataList = new List<WorldFileData>((IEnumerable<WorldFileData>) Main.WorldList);
worldFileDataList.Sort((Comparison<WorldFileData>) ((x, y) =>
{
if (x.IsFavorite && !y.IsFavorite)
return -1;
if (!x.IsFavorite && y.IsFavorite)
return 1;
return x.Name.CompareTo(y.Name) != 0 ? x.Name.CompareTo(y.Name) : x.GetFileName().CompareTo(y.GetFileName());
}));
bool flag = false;
if (!flag && worldFileDataList.Count != this.favoritesCache.Count)
flag = true;
if (!flag)
{
for (int index = 0; index < this.favoritesCache.Count; ++index)
{
Tuple<string, bool> tuple = this.favoritesCache[index];
if (!(worldFileDataList[index].Name == tuple.Item1) || worldFileDataList[index].IsFavorite != tuple.Item2)
{
flag = true;
break;
}
}
}
if (flag)
{
this.favoritesCache.Clear();
foreach (WorldFileData worldFileData in worldFileDataList)
this.favoritesCache.Add(Tuple.Create<string, bool>(worldFileData.Name, worldFileData.IsFavorite));
this.UpdateWorldsList();
}
return flag;
}
private void SetupGamepadPoints(SpriteBatch spriteBatch)
{
UILinkPointNavigator.Shortcuts.BackButtonCommand = 2;
int num1 = 3000;
UILinkPointNavigator.SetPosition(num1, this._backPanel.GetInnerDimensions().ToRectangle().Center.ToVector2());
UILinkPointNavigator.SetPosition(num1 + 1, this._newPanel.GetInnerDimensions().ToRectangle().Center.ToVector2());
int key1 = num1;
UILinkPoint point1 = UILinkPointNavigator.Points[key1];
point1.Unlink();
point1.Right = key1 + 1;
int key2 = num1 + 1;
UILinkPoint point2 = UILinkPointNavigator.Points[key2];
point2.Unlink();
point2.Left = key2 - 1;
float num2 = 1f / Main.UIScale;
Rectangle clippingRectangle = this._containerPanel.GetClippingRectangle(spriteBatch);
Vector2 minimum = clippingRectangle.TopLeft() * num2;
Vector2 maximum = clippingRectangle.BottomRight() * num2;
List<SnapPoint> snapPoints = this.GetSnapPoints();
for (int index = 0; index < snapPoints.Count; ++index)
{
if (!snapPoints[index].Position.Between(minimum, maximum))
{
snapPoints.Remove(snapPoints[index]);
--index;
}
}
SnapPoint[,] snapPointArray = new SnapPoint[this._worldList.Count, 5];
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Play")))
snapPointArray[snapPoint.Id, 0] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Favorite")))
snapPointArray[snapPoint.Id, 1] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Cloud")))
snapPointArray[snapPoint.Id, 2] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Seed")))
snapPointArray[snapPoint.Id, 3] = snapPoint;
foreach (SnapPoint snapPoint in snapPoints.Where<SnapPoint>((Func<SnapPoint, bool>) (a => a.Name == "Delete")))
snapPointArray[snapPoint.Id, 4] = snapPoint;
int num3 = num1 + 2;
int[] numArray = new int[this._worldList.Count];
for (int index = 0; index < numArray.Length; ++index)
numArray[index] = -1;
for (int index1 = 0; index1 < 5; ++index1)
{
int key3 = -1;
for (int index2 = 0; index2 < snapPointArray.GetLength(0); ++index2)
{
if (snapPointArray[index2, index1] != null)
{
UILinkPoint point3 = UILinkPointNavigator.Points[num3];
point3.Unlink();
UILinkPointNavigator.SetPosition(num3, snapPointArray[index2, index1].Position);
if (key3 != -1)
{
point3.Up = key3;
UILinkPointNavigator.Points[key3].Down = num3;
}
if (numArray[index2] != -1)
{
point3.Left = numArray[index2];
UILinkPointNavigator.Points[numArray[index2]].Right = num3;
}
point3.Down = num1;
if (index1 == 0)
UILinkPointNavigator.Points[num1].Up = UILinkPointNavigator.Points[num1 + 1].Up = num3;
key3 = num3;
numArray[index2] = num3;
UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX = num3;
++num3;
}
}
}
if (!PlayerInput.UsingGamepadUI || this._worldList.Count != 0 || UILinkPointNavigator.CurrentPoint <= 3001)
return;
UILinkPointNavigator.ChangePoint(3001);
}
}
}