terraria-source-code/GameContent/UI/ItemRarity.cs
2021-10-26 12:45:26 -04:00

39 lines
1.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.ItemRarity
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria.ID;
namespace Terraria.GameContent.UI
{
public class ItemRarity
{
private static Dictionary<int, Color> _rarities = new Dictionary<int, Color>();
public static void Initialize()
{
ItemRarity._rarities.Clear();
ItemRarity._rarities.Add(-11, Colors.RarityAmber);
ItemRarity._rarities.Add(-1, Colors.RarityTrash);
ItemRarity._rarities.Add(1, Colors.RarityBlue);
ItemRarity._rarities.Add(2, Colors.RarityGreen);
ItemRarity._rarities.Add(3, Colors.RarityOrange);
ItemRarity._rarities.Add(4, Colors.RarityRed);
ItemRarity._rarities.Add(5, Colors.RarityPink);
ItemRarity._rarities.Add(6, Colors.RarityPurple);
ItemRarity._rarities.Add(7, Colors.RarityLime);
ItemRarity._rarities.Add(8, Colors.RarityYellow);
ItemRarity._rarities.Add(9, Colors.RarityCyan);
}
public static Color GetColor(int rarity)
{
Color color = new Color((int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor, (int) Main.mouseTextColor);
return ItemRarity._rarities.ContainsKey(rarity) ? ItemRarity._rarities[rarity] : color;
}
}
}