terraria-source-code/GameContent/UI/Elements/EmoteButton.cs
2021-10-26 12:45:26 -04:00

97 lines
3.4 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.UI.Elements.EmoteButton
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.Audio;
using Terraria.Localization;
using Terraria.UI;
namespace Terraria.GameContent.UI.Elements
{
public class EmoteButton : UIElement
{
private Asset<Texture2D> _texture;
private Asset<Texture2D> _textureBorder;
private int _emoteIndex;
private bool _hovered;
private int _frameCounter;
public EmoteButton(int emoteIndex)
{
this._texture = Main.Assets.Request<Texture2D>("Images/Extra_" + (object) (short) 48, (AssetRequestMode) 1);
this._textureBorder = Main.Assets.Request<Texture2D>("Images/UI/EmoteBubbleBorder", (AssetRequestMode) 1);
this._emoteIndex = emoteIndex;
Rectangle frame = this.GetFrame();
this.Width.Set((float) frame.Width, 0.0f);
this.Height.Set((float) frame.Height, 0.0f);
}
private Rectangle GetFrame() => this._texture.Frame(8, 38, this._emoteIndex % 4 * 2 + (this._frameCounter >= 10 ? 1 : 0), this._emoteIndex / 4 + 1);
private void UpdateFrame()
{
if (++this._frameCounter < 20)
return;
this._frameCounter = 0;
}
public override void Update(GameTime gameTime)
{
this.UpdateFrame();
base.Update(gameTime);
}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle dimensions = this.GetDimensions();
Vector2 position = dimensions.Position() + new Vector2(dimensions.Width, dimensions.Height) / 2f;
Rectangle frame = this.GetFrame();
Rectangle rectangle = frame;
rectangle.X = this._texture.Width() / 8;
rectangle.Y = 0;
Vector2 origin = frame.Size() / 2f;
Color white = Color.White;
Color color = Color.Black;
if (this._hovered)
color = Main.OurFavoriteColor;
spriteBatch.Draw(this._texture.Value, position, new Rectangle?(rectangle), white, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
spriteBatch.Draw(this._texture.Value, position, new Rectangle?(frame), white, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
spriteBatch.Draw(this._textureBorder.Value, position - Vector2.One * 2f, new Rectangle?(), color, 0.0f, origin, 1f, SpriteEffects.None, 0.0f);
if (!this._hovered)
return;
string cursorText = "/" + Language.GetTextValue("EmojiName." + EmoteID.Search.GetName(this._emoteIndex));
Main.instance.MouseText(cursorText);
}
public override void MouseOver(UIMouseEvent evt)
{
base.MouseOver(evt);
SoundEngine.PlaySound(12);
this._hovered = true;
}
public override void MouseOut(UIMouseEvent evt)
{
base.MouseOut(evt);
this._hovered = false;
}
public override void Click(UIMouseEvent evt)
{
base.Click(evt);
if (Main.netMode == 0)
{
EmoteBubble.NewBubble(this._emoteIndex, new WorldUIAnchor((Entity) Main.LocalPlayer), 360);
EmoteBubble.CheckForNPCsToReactToEmoteBubble(this._emoteIndex, Main.LocalPlayer);
}
else
NetMessage.SendData(120, number: Main.myPlayer, number2: ((float) this._emoteIndex));
IngameFancyUI.Close();
}
}
}