terraria-source-code/GameContent/ObjectInteractions/ProjectileSmartInteractCandidateProvider.cs
2021-10-26 12:45:26 -04:00

78 lines
2.8 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ObjectInteractions.ProjectileSmartInteractCandidateProvider
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Terraria.GameContent.ObjectInteractions
{
public class ProjectileSmartInteractCandidateProvider : ISmartInteractCandidateProvider
{
private ProjectileSmartInteractCandidateProvider.ReusableCandidate _candidate = new ProjectileSmartInteractCandidateProvider.ReusableCandidate();
public void ClearSelfAndPrepareForCheck() => Main.SmartInteractProj = -1;
public bool ProvideCandidate(
SmartInteractScanSettings settings,
out ISmartInteractCandidate candidate)
{
candidate = (ISmartInteractCandidate) null;
if (!settings.FullInteraction)
return false;
List<int> interactWithHack = settings.player.GetListOfProjectilesToInteractWithHack();
bool flag = false;
Vector2 mousevec = settings.mousevec;
mousevec.ToPoint();
int projectileIndex = -1;
float projectileDistanceFromCursor = -1f;
for (int index1 = 0; index1 < interactWithHack.Count; ++index1)
{
int index2 = interactWithHack[index1];
Projectile projectile = Main.projectile[index2];
if (projectile.active)
{
float num = projectile.Hitbox.Distance(mousevec);
if ((projectileIndex == -1 ? 1 : ((double) Main.projectile[projectileIndex].Hitbox.Distance(mousevec) > (double) num ? 1 : 0)) != 0)
{
projectileIndex = index2;
projectileDistanceFromCursor = num;
}
if ((double) num == 0.0)
{
flag = true;
projectileIndex = index2;
projectileDistanceFromCursor = num;
break;
}
}
}
if (settings.DemandOnlyZeroDistanceTargets && !flag || projectileIndex == -1)
return false;
this._candidate.Reuse(projectileIndex, projectileDistanceFromCursor);
candidate = (ISmartInteractCandidate) this._candidate;
return true;
}
private class ReusableCandidate : ISmartInteractCandidate
{
private int _projectileIndexToTarget;
public float DistanceFromCursor { get; private set; }
public void WinCandidacy()
{
Main.SmartInteractProj = this._projectileIndexToTarget;
Main.SmartInteractShowingGenuine = true;
}
public void Reuse(int projectileIndex, float projectileDistanceFromCursor)
{
this._projectileIndexToTarget = projectileIndex;
this.DistanceFromCursor = projectileDistanceFromCursor;
}
}
}
}