terraria-source-code/GameContent/NPCHeadDrawRenderTargetContent.cs
2021-10-26 12:45:26 -04:00

28 lines
1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.NPCHeadDrawRenderTargetContent
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Terraria.GameContent
{
public class NPCHeadDrawRenderTargetContent : AnOutlinedDrawRenderTargetContent
{
private Texture2D _theTexture;
public void SetTexture(Texture2D texture)
{
if (this._theTexture == texture)
return;
this._theTexture = texture;
this._wasPrepared = false;
this.width = texture.Width + 8;
this.height = texture.Height + 8;
}
internal override void DrawTheContent(SpriteBatch spriteBatch) => spriteBatch.Draw(this._theTexture, new Vector2(4f, 4f), new Rectangle?(), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, 0.0f);
}
}