terraria-source-code/GameContent/ItemDropRules/LeadingConditionRule.cs
2021-10-26 12:45:26 -04:00

36 lines
1.2 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.ItemDropRules.LeadingConditionRule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
namespace Terraria.GameContent.ItemDropRules
{
public class LeadingConditionRule : IItemDropRule
{
private IItemDropRuleCondition _condition;
public List<IItemDropRuleChainAttempt> ChainedRules { get; private set; }
public LeadingConditionRule(IItemDropRuleCondition condition)
{
this._condition = condition;
this.ChainedRules = new List<IItemDropRuleChainAttempt>();
}
public bool CanDrop(DropAttemptInfo info) => this._condition.CanDrop(info);
public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo)
{
ratesInfo.AddCondition(this._condition);
Chains.ReportDroprates(this.ChainedRules, 1f, drops, ratesInfo);
}
public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) => new ItemDropAttemptResult()
{
State = ItemDropAttemptResultState.Success
};
}
}