40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Terraria.GameContent.Dyes.TwilightDyeShaderData
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// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
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// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
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// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
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using Microsoft.Xna.Framework.Graphics;
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using Terraria.DataStructures;
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using Terraria.Graphics.Shaders;
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namespace Terraria.GameContent.Dyes
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{
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public class TwilightDyeShaderData : ArmorShaderData
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{
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public TwilightDyeShaderData(Ref<Effect> shader, string passName)
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: base(shader, passName)
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{
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}
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public override void Apply(Entity entity, DrawData? drawData)
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{
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if (drawData.HasValue)
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{
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switch (entity)
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{
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case Player player2 when !player2.isDisplayDollOrInanimate && !player2.isHatRackDoll:
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this.UseTargetPosition(Main.screenPosition + drawData.Value.position);
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break;
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case Projectile _:
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this.UseTargetPosition(Main.screenPosition + drawData.Value.position);
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break;
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default:
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this.UseTargetPosition(drawData.Value.position);
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break;
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}
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}
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base.Apply(entity, drawData);
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}
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}
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}
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