terraria-source-code/GameContent/Bestiary/UnlockProgressDisplayBestiaryInfoElement.cs
2021-10-26 12:45:26 -04:00

70 lines
3.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.UnlockProgressDisplayBestiaryInfoElement
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using System;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
namespace Terraria.GameContent.Bestiary
{
public class UnlockProgressDisplayBestiaryInfoElement : IBestiaryInfoElement
{
private BestiaryUnlockProgressReport _progressReport;
private UIElement _text1;
private UIElement _text2;
public UnlockProgressDisplayBestiaryInfoElement(BestiaryUnlockProgressReport progressReport) => this._progressReport = progressReport;
public UIElement ProvideUIElement(BestiaryUICollectionInfo info)
{
UIPanel uiPanel = new UIPanel(Main.Assets.Request<Texture2D>("Images/UI/Bestiary/Stat_Panel", (AssetRequestMode) 1), (Asset<Texture2D>) null, customBarSize: 7);
uiPanel.Width = new StyleDimension(-11f, 1f);
uiPanel.Height = new StyleDimension(109f, 0.0f);
uiPanel.BackgroundColor = new Color(43, 56, 101);
uiPanel.BorderColor = Color.Transparent;
uiPanel.Left = new StyleDimension(3f, 0.0f);
UIElement container = (UIElement) uiPanel;
container.PaddingLeft = 4f;
container.PaddingRight = 4f;
string text1 = string.Format("{0} Entry Collected", (object) Utils.PrettifyPercentDisplay((float) info.UnlockState / 4f, "P2"));
string text2 = string.Format("{0} Bestiary Collected", (object) Utils.PrettifyPercentDisplay(this._progressReport.CompletionPercent, "P2"));
int num = 8;
UIText uiText1 = new UIText(text1, 0.8f);
uiText1.HAlign = 0.0f;
uiText1.VAlign = 0.0f;
uiText1.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
uiText1.Height = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
uiText1.IsWrapped = true;
uiText1.PaddingTop = (float) -num;
uiText1.PaddingBottom = (float) -num;
UIText text3 = uiText1;
UIText uiText2 = new UIText(text2, 0.8f);
uiText2.HAlign = 0.0f;
uiText2.VAlign = 0.0f;
uiText2.Width = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
uiText2.Height = StyleDimension.FromPixelsAndPercent(0.0f, 1f);
uiText2.IsWrapped = true;
uiText2.PaddingTop = (float) -num;
uiText2.PaddingBottom = (float) -num;
UIText uiText3 = uiText2;
this._text1 = (UIElement) text3;
this._text2 = (UIElement) uiText3;
this.AddDynamicResize(container, text3);
container.Append((UIElement) text3);
container.Append((UIElement) uiText3);
return container;
}
private void AddDynamicResize(UIElement container, UIText text) => text.OnInternalTextChange += (Action) (() =>
{
container.Height = new StyleDimension(this._text1.MinHeight.Pixels + 4f + this._text2.MinHeight.Pixels, 0.0f);
this._text2.Top = new StyleDimension(this._text1.MinHeight.Pixels + 4f, 0.0f);
});
}
}