terraria-source-code/GameContent/Bestiary/NPCKillsTracker.cs
2021-10-26 12:45:26 -04:00

86 lines
2.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.Bestiary.NPCKillsTracker
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections.Generic;
using System.IO;
using Terraria.GameContent.NetModules;
using Terraria.ID;
using Terraria.Net;
namespace Terraria.GameContent.Bestiary
{
public class NPCKillsTracker : IPersistentPerWorldContent, IOnPlayerJoining
{
public const int POSITIVE_KILL_COUNT_CAP = 9999;
private Dictionary<string, int> _killCountsByNpcId;
public NPCKillsTracker() => this._killCountsByNpcId = new Dictionary<string, int>();
public void RegisterKill(NPC npc)
{
string bestiaryCreditId = npc.GetBestiaryCreditId();
int num;
this._killCountsByNpcId.TryGetValue(bestiaryCreditId, out num);
int killcount = num + 1;
this._killCountsByNpcId[bestiaryCreditId] = Utils.Clamp<int>(killcount, 0, 9999);
if (Main.netMode != 2)
return;
NetManager.Instance.Broadcast(NetBestiaryModule.SerializeKillCount(npc.netID, killcount));
}
public int GetKillCount(NPC npc) => this.GetKillCount(npc.GetBestiaryCreditId());
public void SetKillCountDirectly(string persistentId, int killCount) => this._killCountsByNpcId[persistentId] = Utils.Clamp<int>(killCount, 0, 9999);
public int GetKillCount(string persistentId)
{
int num;
this._killCountsByNpcId.TryGetValue(persistentId, out num);
return num;
}
public void Save(BinaryWriter writer)
{
lock (this._killCountsByNpcId)
{
writer.Write(this._killCountsByNpcId.Count);
foreach (KeyValuePair<string, int> keyValuePair in this._killCountsByNpcId)
{
writer.Write(keyValuePair.Key);
writer.Write(keyValuePair.Value);
}
}
}
public void Load(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
this._killCountsByNpcId[reader.ReadString()] = reader.ReadInt32();
}
public void ValidateWorld(BinaryReader reader, int gameVersionSaveWasMadeOn)
{
int num = reader.ReadInt32();
for (int index = 0; index < num; ++index)
{
reader.ReadString();
reader.ReadInt32();
}
}
public void Reset() => this._killCountsByNpcId.Clear();
public void OnPlayerJoining(int playerIndex)
{
foreach (KeyValuePair<string, int> keyValuePair in this._killCountsByNpcId)
{
int idsByPersistentId = ContentSamples.NpcNetIdsByPersistentIds[keyValuePair.Key];
NetManager.Instance.SendToClient(NetBestiaryModule.SerializeKillCount(idsByPersistentId, keyValuePair.Value), playerIndex);
}
}
}
}