terraria-source-code/GameContent/AnOutlinedDrawRenderTargetContent.cs
2021-10-26 12:45:26 -04:00

68 lines
3.1 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.GameContent.AnOutlinedDrawRenderTargetContent
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Terraria.GameContent
{
public abstract class AnOutlinedDrawRenderTargetContent : ARenderTargetContentByRequest
{
protected int width = 84;
protected int height = 84;
public Color _borderColor = Color.White;
private EffectPass _coloringShader;
private RenderTarget2D _helperTarget;
public void UseColor(Color color) => this._borderColor = color;
protected override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch)
{
Effect pixelShader = Main.pixelShader;
if (this._coloringShader == null)
this._coloringShader = pixelShader.CurrentTechnique.Passes["ColorOnly"];
Rectangle rectangle = new Rectangle(0, 0, this.width, this.height);
this.PrepareARenderTarget_AndListenToEvents(ref this._target, device, this.width, this.height, RenderTargetUsage.PreserveContents);
this.PrepareARenderTarget_WithoutListeningToEvents(ref this._helperTarget, device, this.width, this.height, RenderTargetUsage.DiscardContents);
device.SetRenderTarget(this._helperTarget);
device.Clear(Color.Transparent);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null);
this.DrawTheContent(spriteBatch);
spriteBatch.End();
device.SetRenderTarget(this._target);
device.Clear(Color.Transparent);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null);
this._coloringShader.Apply();
int num1 = 2;
int num2 = num1 * 2;
for (int index1 = -num2; index1 <= num2; index1 += num1)
{
for (int index2 = -num2; index2 <= num2; index2 += num1)
{
if (Math.Abs(index1) + Math.Abs(index2) == num2)
spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index1, (float) index2), Color.Black);
}
}
int num3 = num1;
for (int index3 = -num3; index3 <= num3; index3 += num1)
{
for (int index4 = -num3; index4 <= num3; index4 += num1)
{
if (Math.Abs(index3) + Math.Abs(index4) == num3)
spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index3, (float) index4), this._borderColor);
}
}
pixelShader.CurrentTechnique.Passes[0].Apply();
spriteBatch.Draw((Texture2D) this._helperTarget, Vector2.Zero, Color.White);
spriteBatch.End();
device.SetRenderTarget((RenderTarget2D) null);
this._wasPrepared = true;
}
internal abstract void DrawTheContent(SpriteBatch spriteBatch);
}
}