terraria-source-code/Testing/ChatCommands/ArgumentListResult.cs
2021-10-26 12:45:26 -04:00

40 lines
1.3 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Testing.ChatCommands.ArgumentListResult
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Terraria.Testing.ChatCommands
{
public class ArgumentListResult : IEnumerable<string>, IEnumerable
{
public static readonly ArgumentListResult Empty = new ArgumentListResult(true);
public static readonly ArgumentListResult Invalid = new ArgumentListResult(false);
public readonly bool IsValid;
private readonly List<string> _results;
public int Count => this._results.Count;
public string this[int index] => this._results[index];
public ArgumentListResult(IEnumerable<string> results)
{
this._results = results.ToList<string>();
this.IsValid = true;
}
private ArgumentListResult(bool isValid)
{
this._results = new List<string>();
this.IsValid = isValid;
}
public IEnumerator<string> GetEnumerator() => (IEnumerator<string>) this._results.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => (IEnumerator) this.GetEnumerator();
}
}