terraria-source-code/Social/Steam/NetSocialModule.cs
2021-10-26 12:45:26 -04:00

126 lines
4.6 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Social.Steam.NetSocialModule
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Steamworks;
using System;
using System.Collections.Concurrent;
using System.IO;
using Terraria.Net;
namespace Terraria.Social.Steam
{
public abstract class NetSocialModule : Terraria.Social.Base.NetSocialModule
{
protected const int ServerReadChannel = 1;
protected const int ClientReadChannel = 2;
protected const int LobbyMessageJoin = 1;
protected const ushort GamePort = 27005;
protected const ushort SteamPort = 27006;
protected const ushort QueryPort = 27007;
protected static readonly byte[] _handshake = new byte[10]
{
(byte) 10,
(byte) 0,
(byte) 93,
(byte) 114,
(byte) 101,
(byte) 108,
(byte) 111,
(byte) 103,
(byte) 105,
(byte) 99
};
protected SteamP2PReader _reader;
protected SteamP2PWriter _writer;
protected Lobby _lobby = new Lobby();
protected ConcurrentDictionary<CSteamID, NetSocialModule.ConnectionState> _connectionStateMap = new ConcurrentDictionary<CSteamID, NetSocialModule.ConnectionState>();
protected object _steamLock = new object();
private Callback<LobbyChatMsg_t> _lobbyChatMessage;
protected NetSocialModule(int readChannel, int writeChannel)
{
this._reader = new SteamP2PReader(readChannel);
this._writer = new SteamP2PWriter(writeChannel);
}
public override void Initialize()
{
CoreSocialModule.OnTick += new Action(this._reader.ReadTick);
CoreSocialModule.OnTick += new Action(this._writer.SendAll);
NetSocialModule netSocialModule = this;
// ISSUE: virtual method pointer
this._lobbyChatMessage = Callback<LobbyChatMsg_t>.Create(new Callback<LobbyChatMsg_t>.DispatchDelegate((object) netSocialModule, __vmethodptr(netSocialModule, OnLobbyChatMessage)));
}
public override void Shutdown() => this._lobby.Leave();
public override bool IsConnected(RemoteAddress address)
{
if (address == null)
return false;
CSteamID steamId = this.RemoteAddressToSteamId(address);
if (!this._connectionStateMap.ContainsKey(steamId) || this._connectionStateMap[steamId] != NetSocialModule.ConnectionState.Connected)
return false;
if (this.GetSessionState(steamId).m_bConnectionActive == 1)
return true;
this.Close(address);
return false;
}
protected virtual void OnLobbyChatMessage(LobbyChatMsg_t result)
{
if (result.m_ulSteamIDLobby != this._lobby.Id.m_SteamID || result.m_eChatEntryType != 1 || result.m_ulSteamIDUser != this._lobby.Owner.m_SteamID)
return;
byte[] message = this._lobby.GetMessage((int) result.m_iChatID);
if (message.Length == 0)
return;
using (MemoryStream memoryStream = new MemoryStream(message))
{
using (BinaryReader binaryReader = new BinaryReader((Stream) memoryStream))
{
if (binaryReader.ReadByte() != (byte) 1)
return;
while ((long) message.Length - memoryStream.Position >= 8L)
{
CSteamID userId;
// ISSUE: explicit constructor call
((CSteamID) ref userId).\u002Ector(binaryReader.ReadUInt64());
if (CSteamID.op_Inequality(userId, SteamUser.GetSteamID()))
this._lobby.SetPlayedWith(userId);
}
}
}
}
protected P2PSessionState_t GetSessionState(CSteamID userId)
{
P2PSessionState_t p2PsessionStateT;
SteamNetworking.GetP2PSessionState(userId, ref p2PsessionStateT);
return p2PsessionStateT;
}
protected CSteamID RemoteAddressToSteamId(RemoteAddress address) => ((SteamAddress) address).SteamId;
public override bool Send(RemoteAddress address, byte[] data, int length)
{
this._writer.QueueSend(this.RemoteAddressToSteamId(address), data, length);
return true;
}
public override int Receive(RemoteAddress address, byte[] data, int offset, int length) => address == null ? 0 : this._reader.Receive(this.RemoteAddressToSteamId(address), data, offset, length);
public override bool IsDataAvailable(RemoteAddress address) => this._reader.IsDataAvailable(this.RemoteAddressToSteamId(address));
public enum ConnectionState
{
Inactive,
Authenticating,
Connected,
}
protected delegate void AsyncHandshake(CSteamID client);
}
}