terraria-source-code/Graphics/Renderers/NPCHeadRenderer.cs
2021-10-26 12:45:26 -04:00

60 lines
1.9 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Terraria.Graphics.Renderers.NPCHeadRenderer
// Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null
// MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83
// Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Content;
using Terraria.GameContent;
namespace Terraria.Graphics.Renderers
{
public class NPCHeadRenderer : INeedRenderTargetContent
{
private NPCHeadDrawRenderTargetContent[] _contents;
private Asset<Texture2D>[] _matchingArray;
public NPCHeadRenderer(Asset<Texture2D>[] matchingArray)
{
this._matchingArray = matchingArray;
this._contents = new NPCHeadDrawRenderTargetContent[matchingArray.Length];
}
public void DrawWithOutlines(
Entity entity,
int headId,
Vector2 position,
Color color,
float rotation,
float scale,
SpriteEffects effects)
{
if (this._contents[headId] == null)
{
this._contents[headId] = new NPCHeadDrawRenderTargetContent();
this._contents[headId].SetTexture(this._matchingArray[headId].Value);
}
NPCHeadDrawRenderTargetContent content = this._contents[headId];
if (content.IsReady)
{
RenderTarget2D target = content.GetTarget();
Main.spriteBatch.Draw((Texture2D) target, position, new Rectangle?(), color, rotation, target.Size() / 2f, scale, effects, 0.0f);
}
else
content.Request();
}
public bool IsReady => false;
public void PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch)
{
for (int index = 0; index < this._contents.Length; ++index)
{
if (this._contents[index] != null && !this._contents[index].IsReady)
this._contents[index].PrepareRenderTarget(device, spriteBatch);
}
}
}
}